PropertyValue
rdfs:label
  • The Way Inn
rdfs:comment
  • The Way Inn was a famous landmark on the Trade Way. It stood roughly 100 miles northwest of Dragonspear Castle.
  • The Way Inn is a city inn in Chalannabrad. It is notable because it is actually built into the arches over one of the main thoroughfares.
  • The Way Inn was a Neverwinter Nights persistent world set in the region around the small village of the same name located in the Forgotten Realms. The Way Inn was located in the Western Heartlands on the Trade Way, the road that leads from Scornubel in the south to Waterdeep in the north. To the caravan drivers of the Western Heartlands, the area is known as "miles and miles of miles and miles". To adventurers, it is known as a source for adventures, treasure, and quick death. The Way Inn was inducted into the Neverwinter Vault Hall of Fame in September 2010.
dcterms:subject
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
Name
  • The Way Inn
Inhabitants
  • yes
Area
Organizations
  • yes
abstract
  • The Way Inn was a famous landmark on the Trade Way. It stood roughly 100 miles northwest of Dragonspear Castle.
  • The Way Inn was a Neverwinter Nights persistent world set in the region around the small village of the same name located in the Forgotten Realms. The Way Inn was located in the Western Heartlands on the Trade Way, the road that leads from Scornubel in the south to Waterdeep in the north. To the caravan drivers of the Western Heartlands, the area is known as "miles and miles of miles and miles". To adventurers, it is known as a source for adventures, treasure, and quick death. Bounded in the north by the river Delimbyir just south of Waterdeep, the river represents a natural border that can only be crossed at the small town of Daggerford. With only a handful of stone buildings and a rather large presence of temples, Daggerford is forever leading a life in the shadow of the great City of Splendor. To the south, the Winding Water represents a similar border. Due north of Baldur's Gate, the river can only be crossed at a few strategic points, like Boarskyr Bridge and the Troll Claw ford. East of the Trade Way lies the vast and mostly trackless expanse of the High Moor. The largest of Faerûn's open moorlands houses the remains of at least half a dozen fallen empires of humans, elves, and other creatures. The area is a constant source of troll incursions, and it also houses the ruins of the legendary Dragonspear Castle, an old keep that is said to house a sinister secret. To the west, the rugged cliffs of the Sword Coast make mooring of ships difficult and treacherous, a fact that played into Baldur's Gate and Waterdeep's hands as the predominant cities of the Sword Coast. Nonetheless, small villages and towns like Daggerford, Wyrmburgh and Hol's Brook make a living on trade coming in from the island kingdoms of Moonshae, Mintarn, and Orlumbor. Their harbors are small and cannot compete with the large trading cities, though. The Way Inn was inducted into the Neverwinter Vault Hall of Fame in September 2010. Citing lifestyle changes and a desire to move on, Alwarren, the server's host, permanently took the server offline on March 10, 2013.
  • The Way Inn is a city inn in Chalannabrad. It is notable because it is actually built into the arches over one of the main thoroughfares.
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