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  • Air Superiority
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  • Air Superiority was one of the Galactic Ranger missions of Operation: URBAN STORM on Kerwan. It involved defending against an attack Tyhrranoid Dropships in a Hovership.
  • Air Superiority is a gametype featured in the Battlefield Series.
  • Air Superiority (天翔ける Amakakeru lit. Soar in the Japanese version) is a Skill that first appeared in in Fire Emblem Fates.
  • Air Superiority is an anti-air air strike featured in Mercenaries: Playground of Destruction.
  • Venter grabbed the officer by his tactical vest and dragged him forward. The rebel squirmed in his grip, eyes darting down to the edge of the Falcon’s passenger bay. “The broadcast station,” Venter demanded. “Is it holding?” “It hadn’t fallen when we took off,” the man admitted. “But the UNSC pressed the attack on that district over an hour ago. They’ll be swarming all over there!” Venter released the man and pounded on the back of the cockpit. “Get us over to the broadcast station,” he ordered the pilot over his headset. “Now.” But he had chosen his path. This was his fight now.
  • Air Superiority means being able to carry out air operations with limited or no interference from the enemy. First of all, one does not need a higher number of fighters or higher technology than the opponent to acheve air superiority. It sure can be useful, but superiority is not limited to just massing fighter planes and sending them towards enemy air patrols. Achieving air superiority means denying the enemy air capabilities by whatever means possible. Introducing some concepts:
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Title
  • Air Superiority
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Effect
  • Hit rate and Avoid +30 when facing Flying enemies
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abstract
  • Air Superiority was one of the Galactic Ranger missions of Operation: URBAN STORM on Kerwan. It involved defending against an attack Tyhrranoid Dropships in a Hovership.
  • Air Superiority is a gametype featured in the Battlefield Series.
  • Venter grabbed the officer by his tactical vest and dragged him forward. The rebel squirmed in his grip, eyes darting down to the edge of the Falcon’s passenger bay. “The broadcast station,” Venter demanded. “Is it holding?” “It hadn’t fallen when we took off,” the man admitted. “But the UNSC pressed the attack on that district over an hour ago. They’ll be swarming all over there!” Venter released the man and pounded on the back of the cockpit. “Get us over to the broadcast station,” he ordered the pilot over his headset. “Now.” “But sir, we have to evacuate! They’ll have air superiority in less than—“ “Then we’re already running against the clock. Get us there now or you’ll have something much worse than the UNSC’s missiles to deal with.” The line buzzed for a moment. Then the Falcon jerked, turning back towards the embattled city. Its wingmates faltered, then turned to follow it in. Venter braced against his seat, fastening a safety harness to his combat webbing. His fingers tightened around his assault rifle. Every inch of his body was already sore from days of combat. Behind his fierce front, he understood the others’ terror. They’d only barely escaped with their lives. There were hundreds of fighters in this city who wouldn’t be that lucky. And now they were headed back into that firestorm. I don’t have a choice, he thought grimly. I’m not leaving a comrade behind. Not again. He was sick of being the one who escaped while his friends died. “Eyes peeled!” he barked at the door gunner. “If you see anything that even looks like UNSC, cut it in half!” The woman nodded, flexing her hands against her gun’s firing studs. On the other side of the troop bay her fellow gunner had already opened fire at a building below them. The machine gun cracked to life, pouring fire down on the troops below. Venter leaned over in time to see a dozen tiny Marines rush for cover. Not for first time since the battle had begun, Venter felt a faint twinge of guilt run through his body. Not too long ago those had been his comrades, the men and women he’d fought and bled alongside during the Covenant War. Looking out at the city below, he wondered if freedom from Earth was really worth it. Had they really survived the Covenant just to go right back to slaughtering each other? But he had chosen his path. This was his fight now. The Falcon jerked and swerved, a trio of missiles streaking past a foot overhead. The door gunner swore and turned her machine gun to fire a sustained burst down at a UNSC Pelican trying to get a missile lock on the rebel flier. The bulky dropship weathered the storm of bullets, rising up through them like a rock through water. Then a burst cut through the cockpit. The dropship wavered, then slowly, almost gracefully, slipped back down towards the streets below.
  • Air Superiority means being able to carry out air operations with limited or no interference from the enemy. First of all, one does not need a higher number of fighters or higher technology than the opponent to acheve air superiority. It sure can be useful, but superiority is not limited to just massing fighter planes and sending them towards enemy air patrols. Achieving air superiority means denying the enemy air capabilities by whatever means possible. Set your air to attack ground. Move your planes into the position where your opponent is moving. As the opponent changes direction, anticipate where his planes will end up and give a move order to that position. This will cause your planes to be behind your opponent's planes and absolutely decimate them. Do not give a move order behind your opponent's planes as this will be easily countered. Give the move order directly ahead of their planes. Introducing some concepts:
  • Air Superiority (天翔ける Amakakeru lit. Soar in the Japanese version) is a Skill that first appeared in in Fire Emblem Fates.
  • Air Superiority is an anti-air air strike featured in Mercenaries: Playground of Destruction.
is Skills of
is Modes of