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  • Dahaka/Gameplay
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  • Until the very end of the game, it is impossible to fight the Dahaka, as it is seemingly invincible to sword thrusts, and if the Prince doesn't keep enough distance from it, the Dahaka captures the Prince with its tentacles. Its only weakness is water, since the Prince uses shields of falling water to prevent the Dahaka following him any further, and uses the Water Sword to finally destroy the creature. Throughout its appearances, the Dahaka is portrayed as a beast, a symbol of the timeline.
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dbkwik:princeofpersia/property/wikiPageUsesTemplate
abstract
  • Until the very end of the game, it is impossible to fight the Dahaka, as it is seemingly invincible to sword thrusts, and if the Prince doesn't keep enough distance from it, the Dahaka captures the Prince with its tentacles. Its only weakness is water, since the Prince uses shields of falling water to prevent the Dahaka following him any further, and uses the Water Sword to finally destroy the creature. Throughout its appearances, the Dahaka is portrayed as a beast, a symbol of the timeline. At several points in the game the Dahaka will catch up with the Prince and chase after him. The player will then have to flee through a series of obstacles in order to escape the beast. If it does catch him, it will reduce the Prince to sand and absorb him, thus eliminating him and his actions from the Timeline. The Dahaka appears blurry during these moments and can sometimes teleport a few yards at a time. When the Dahaka is close enough, the screen will change to a black and white or sepia tone color scheme. Contact with water harms the creature, and it cannot pass through the curtains of water that cover certain palace doors and corridors. Additionally, the Dahaka will appear in the past during two cutscenes. The first occurs after the Prince unlocks the throne room. In the Central Hall, the Sand Wraith suddenly appears before him, then the Dahaka blocks the exit, causing the Prince to surmise that the monster has somehow followed him to the past. Strangely enough, as the Prince begins to flee, the Dahaka grabs the Sand Wraith, kills it, and leaves. Later, after the Prince has himself become the Sand Wraith and traveled back in time using the Mask of the Wraith, he encounters his past self at the same time and place. Knowing of the attack beforehand, the Prince is able to elude the Dahaka, allowing his past self to perish and freeing himself from the Mask. Although no explicit explanation is given about the Dahaka's odd behavior in these scenes, it is likely that the Dahaka is only supposed to take the Prince's life one time and thus does not kill the remaining Prince (the Sand Wraith). Additionally, this helps the Prince because the Mask of the Wraith cannot be removed until the other version of the wearer is dead, and because the 'past' Prince is killed, the 'future' Prince can take the mask off and resume his life as the Prince. An alternative theory is that the Dahaka already exists in the past time period as guardian and is reacting to the presence of two versions of the same person in the same place at the same time, it does not yet have any business with the Prince over events of the Sands of Time as for it these event have not yet happened. This assumes the Dahaka exists linearly in time. This is further supported by the fact that 'Dahaka Chases' only occur in the 'past' sections of the game once, and that too only after the Prince has turned into the Sand Wraith.