Property | Value |
rdfs:label | |
rdfs:comment | - Ominous Wind (Su): A gust of eerie wind is summoned and sent out, covering two 5' squares per hit die (24 for the sample Spiritomb). It must start adjacent to Spiritomb, and the squares must be connected as a single area. All in the area take Cold damage equal to 3d6 + the Spiritomb's hit dice, double if they have the [Psionic] subtype. A successful Fortitude save (DC 22, Charisma-based) halves this damage. Additionally, all of Spiritomb's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6. Ominous Wind may not be used two turns in a row.
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dcterms:subject | |
Author name | |
full at | - Slam +12 melee touch attack
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Will | |
Fort | |
subtypes | |
DEX | |
feats | - Improved Initiative, Ability Focus , Alertness, Lightning Reflexes, Sudden Ability Focus
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init | |
touch | |
CHA | |
Grapple | |
adv | |
BAB | |
adopter | |
Monster | |
sq | |
env | - Abandoned Ruins/Deep Underground
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Wis | |
dbkwik:dungeons/property/wikiPageUsesTemplate | |
treas | |
Speed | |
Editing | - Spelling and Grammar only
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Status | |
org | |
Type | |
Align | |
con | |
flat | |
at | - Slam +12 melee touch attack
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Reach | |
cr | |
HD | |
AC | |
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date adopted | |
int | |
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ref | |
Size | |
abstract | - Ominous Wind (Su): A gust of eerie wind is summoned and sent out, covering two 5' squares per hit die (24 for the sample Spiritomb). It must start adjacent to Spiritomb, and the squares must be connected as a single area. All in the area take Cold damage equal to 3d6 + the Spiritomb's hit dice, double if they have the [Psionic] subtype. A successful Fortitude save (DC 22, Charisma-based) halves this damage. Additionally, all of Spiritomb's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6. Ominous Wind may not be used two turns in a row. Psychic Immunity: Spiritomb is completely immune to all Psionic effects. Spell-like Abilities (Sp): At will: damning darkness, vampiric touch, bestow curse; 3/day: eyebite, shadow ball (Negative energy fireball), crushing despair, nightmare terrain; 1/day: energy drain. Caster level equals hit dice, and the Save DCs is 10 + Spell Level + Spiritomb’s Charisma modifier. The sample Spiritomb has a caster level of 12 and save DC of 14 + spell level.
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