PropertyValue
rdfs:label
  • Five head god
rdfs:comment
  • Five head gods are type of hostile NPC found in the Elona+ Mod. They never move in combat. Their attacks consist of fire breath (14%), ice breath (14%), lighting breath (14%), darkness breath (14%), nether breath (14%), and power breath (30%). They have an extremely small chance to drop a if killed. If recruited, the god recruitment penalty applies. Due to not moving in battle, as long as you stand at least 7 squares away, it will simply stand still and do nothing, allowing it to be easily shot to death.
Level
  • 170
dcterms:subject
bow
  • 198
Mana
  • 100
DEX
  • 723
Tactics
  • 203
Mag
  • 619
str
  • 723
CHA
  • 619
Resistances
  • 1
Sprite
  • 450
Evasion
  • 186
DualWield
  • 120
Speed
  • 704
Per
  • 619
B
  • Lightning Breath
  • Fire Breath
  • Darkness Breath
  • Nether Breath
  • Cold Breath
Name
  • five head god
S
  • Power Breath
rnerve
  • Superb
rlightning
  • Superb
rchaos
  • Superb
rnether
  • Superb
rfire
  • Superb
rmagic
  • Little
rmind
  • Superb
anatomy
  • 120
rdarkness
  • Superb
rsound
  • Superb
rpoison
  • Superb
rcold
  • Superb
dbkwik:elona/property/wikiPageUsesTemplate
con
  • 812
Move
  • 0
Faith
  • 114
Class
  • Predator
Performer
  • 108
Firearm
  • 198
Life
  • 200
Casting
  • 125
LEA
  • 619
Race
  • God
detection
  • 120
Shield
  • 108
AIroutine
  • 1
polearm
  • 198
scythe
  • 198
heavyarmor
  • 114
pdist
  • 1
wil
  • 619
longsword
  • 198
lightarmor
  • 114
crossbow
  • 198
Stealth
  • 203
greaterevasion
  • 108
eyeofmind
  • 190
mediumarmor
  • 114
Meditation
  • 114
marksman
  • 125
Axe
  • 198
Throwing
  • 276
shortsword
  • 198
Blunt
  • 198
martialarts
  • 203
schance
  • 30
stave
  • 198
Healing
  • 192
twohand
  • 120
controlmagic
  • 125
sensequality
  • 108
abstract
  • Five head gods are type of hostile NPC found in the Elona+ Mod. They never move in combat. Their attacks consist of fire breath (14%), ice breath (14%), lighting breath (14%), darkness breath (14%), nether breath (14%), and power breath (30%). They have an extremely small chance to drop a if killed. If recruited, the god recruitment penalty applies. Due to not moving in battle, as long as you stand at least 7 squares away, it will simply stand still and do nothing, allowing it to be easily shot to death.