PropertyValue
rdf:type
rdfs:label
  • Super Mario Bros. Special
  • Super Mario Bros. Special
  • Super Mario Bros. Special
  • Super Mario Bros. Special
rdfs:comment
  • Super Mario Bros. Special erschien 1986 nur in Japan für PC88 und Sharp X1 und ist eine Neuauflage des NES-Klassikers Super Mario Bros.. Es wurde ein paar Monate vor Super Mario Bros.: The Lost Levels veröffentlicht und offiziell von Nintendo lizenziert. Super Mario Bros. Special besitzt neue Level sowie eine negativ veränderte Spielphysik. Auch Grafik und Ton wurden an die Funktionalitäten der Computer angepasst.
  • Super Mario Bros. Special is a video game released by Hudson Soft in the spring of 1986. It is the first officially licensed sequel to Super Mario Bros.. Despite the fact it is a direct sequel to the biggest selling game of all time, it is not particularly highly regarded or well-remembered. This is no doubt due to its being developed by a third-party developer and being released only on a primitive Japanese computer platform for a limited time. Nintendo had no part in its actual game development. This game was all but forgotten by the gaming community until being rediscovered by U.K. games journalist Stuart Campbell in 2003 and written about in PC Zone magazine. Because of this obscurity, some have referred to it as the "true Lost Levels."
  • Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. SMB Special was the first Nintendo-licensed sequel to Super Mario Bros., released shortly before Super Mario Bros.: The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special. The Sharp X1 version does contain partial scrolling and better graphics but gives Mario a slighly shorter jump.
  • right Super Mario Bros. Special es un videojuego lanzado por Hudson Software en Japón en la primavera de 1986 para el NEC PC-8801 y el Sharp X1. Es una nueva versión del juego original Super Mario Bros Ninguna de las versiones incluye a Luigi ni la opción de juego multijugador. Entre los nuevos enemigos y obstáculos se encuentran barriles que ruedan, bolas de fuego, carámbanos de hielo y cazamoscas entre otros, y la nueva arma martillo.
  • p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Mario Bros. Special (スーパーマリオブラザーズスペシャル) est un jeu de plate-formes sorti en 1986 sur NEC PC-8801, Sharp X1 au Japon et en 1987 sur Samsung SPC-1500 en Corée du Sud. Il est développé par Hudson Soft et édité par Nintendo. Il suit le célèbre jeu Super Mario Bros. et précède The Lost Levels. Deux ans plus tôt, Hudson Soft sortait Punch Ball Mario Bros. et Mario Bros. Special, suivant tous deux Mario Bros.
dcterms:subject
Vorgänger
Série
  • Jeux relatifs à la série Super Mario
dbkwik:de.mario/property/wikiPageUsesTemplate
dbkwik:es.mario/property/wikiPageUsesTemplate
dbkwik:fr.mario/property/wikiPageUsesTemplate
dbkwik:mario/property/wikiPageUsesTemplate
dbkwik:nintendo/property/wikiPageUsesTemplate
Platforms
Genre
Type
  • Game
Plattform
  • PC88
Jeu suivant
  • Super Mario World 2: Yoshi's Island
plate-forme
Title
  • Super Mario Bros. Special
Media
  • 5.250000
Mode
  • Un joueur
Numéro
  • 2
Modes
  • Single player
Release
  • 1986
  • --06-18
Developer
Publisher
Bild
  • SMBSpecial.gif
Spielmodi
  • Einzelspieler
Entwickler
abstract
  • Super Mario Bros. Special erschien 1986 nur in Japan für PC88 und Sharp X1 und ist eine Neuauflage des NES-Klassikers Super Mario Bros.. Es wurde ein paar Monate vor Super Mario Bros.: The Lost Levels veröffentlicht und offiziell von Nintendo lizenziert. Super Mario Bros. Special besitzt neue Level sowie eine negativ veränderte Spielphysik. Auch Grafik und Ton wurden an die Funktionalitäten der Computer angepasst.
  • Super Mario Bros. Special is a video game released by Hudson Soft in the spring of 1986. It is the first officially licensed sequel to Super Mario Bros.. Despite the fact it is a direct sequel to the biggest selling game of all time, it is not particularly highly regarded or well-remembered. This is no doubt due to its being developed by a third-party developer and being released only on a primitive Japanese computer platform for a limited time. Nintendo had no part in its actual game development. This game was all but forgotten by the gaming community until being rediscovered by U.K. games journalist Stuart Campbell in 2003 and written about in PC Zone magazine. Because of this obscurity, some have referred to it as the "true Lost Levels." Super Mario Bros. Special ran on the Japanese NEC PC-8801. It is not well-documented how or why Hudson was granted the rights to develop the game, nor why it chose to produce a new game instead of a port. Though very similar in gameplay terms to the NES original, Super Mario Bros. Special has new level layouts, and several differences. Most notably, Super Mario Bros. Special has a flip-screen change between screens, as opposed to the smooth side-scrolling of the original, which had the unfortunate side effect of causing kicked Koopa shells to rebound back at the player if they connected with the edge of the screen. Additionally, the game has a modified, smaller color palette and a somewhat faster speed, with the timer draining faster and jumping handling differently. It also lacks a multiplayer mode or the presence of Luigi (despite the "Bros." in the title). There are also some new enemies and obstacles, including the Hammer weapon, rolling barrels, and fireballs from Donkey Kong. There are also falling icicles, Fighter Flies, and Side Steppers from Mario Bros. One notable addition is the elusive Hachisuke (Hudson Soft Honeybee) in the first level, which enables continues. A similar idea was also used for Adventure Island. It is the only Super Mario Bros. title from this time period not to be remade or re-released as part of the Super Mario remake series. Super Mario Bros. Special is unrelated to the pirate original game Super Mario 3 Special. Hudson produced several other unique Mario titles for the PC-88, including Punch Ball Mario Bros. and Mario Bros. Special.[1]
  • right Super Mario Bros. Special es un videojuego lanzado por Hudson Software en Japón en la primavera de 1986 para el NEC PC-8801 y el Sharp X1. Es una nueva versión del juego original Super Mario Bros Aunque el juego es muy similar a la versión original, Super Mario Bros. Special tiene algunas diferencias, como el nuevo diseño de las pantallas y niveles. La versión para PC-8801 cambia el desplazamiento lateral de la versión original por un nuevo diseño para desplazarse por la pantalla. La paleta de colores es también más pequeña para aumentar la velocidad. En la versión para Sharp X1, sin embargo, el desplazamiento sí es lateral, aunque sólo se desplaza cuando Mario llega al final de la pantalla. La velocidad es más parecida a la del juego original, y la paleta de colores es mayor. Ninguna de las versiones incluye a Luigi ni la opción de juego multijugador. Entre los nuevos enemigos y obstáculos se encuentran barriles que ruedan, bolas de fuego, carámbanos de hielo y cazamoscas entre otros, y la nueva arma martillo.
  • p Informations Développeur(s) Éditeur(s) Plateforme(s) Genre Moniteur Commandes Série Mode Date(s) de sortie Évaluations Langue(s) disponible(s) Super Mario Bros. Special (スーパーマリオブラザーズスペシャル) est un jeu de plate-formes sorti en 1986 sur NEC PC-8801, Sharp X1 au Japon et en 1987 sur Samsung SPC-1500 en Corée du Sud. Il est développé par Hudson Soft et édité par Nintendo. Il suit le célèbre jeu Super Mario Bros. et précède The Lost Levels. Deux ans plus tôt, Hudson Soft sortait Punch Ball Mario Bros. et Mario Bros. Special, suivant tous deux Mario Bros. Il y a quelques nouveaux niveaux "originaux" par rapport à Super Mario Bros., des sauts et des élans différents de l'original et donc offrant une difficulté au joueur habitué à jouer à Super Mario Bros. en raison des limites de couleur (limitations techniques). Luigi n'apparaît pas dans ce remake. Les versions sont différentes entre elles à cause des spécifications techniques des plates-formes. Contrairement au jeu original, il n'y a par exemple pas de défilement automatique dans les niveaux, les niveaux sont divisés en plusieurs écrans, à cause des limitations techniques. Catégorie:Jeux Catégorie:Super Mario Bros. Special Catégorie:Portages et rééditions Catégorie:Jeux sortis en 1986
  • Super Mario Bros. Special was made by Hudson Soft in 1986 for the NEC-PC8801 and Sharp X1 series of Japanese PCs. SMB Special was the first Nintendo-licensed sequel to Super Mario Bros., released shortly before Super Mario Bros.: The Lost Levels. Two years earlier, Hudson Soft had released a similar follow-up game for Mario Bros., entitled Mario Bros. Special. While superficially very similar to the original Super Mario Bros., the game features original levels and lacks a screen-scrolling mechanism. Jumping and running physics also differ from the original, providing a more challenging experience than Super Mario Bros.. Adding to the difficulty is the fact that the level timer runs much faster than in the NES/Famicom game. Due to the PC88's technology being slightly inferior to that of the NES/Famicom, the graphics and audio differ slightly from the original NES game as well, although they are closely emulated, and does not include Luigi or a multiplayer mode. The Sharp X1 version does contain partial scrolling and better graphics but gives Mario a slighly shorter jump.