PropertyValue
rdf:type
rdfs:label
  • Quara Mantassin
  • Quara Mantassin
  • Quara Mantassin
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
walksaround
  • Energy, Poison
strongagainst
  • None.
implemented
  • 7.800000
Behavior
  • Runs away at 40 hp.
  • It runs towards their victims very fast, and runs away at 40 hp. It casts invisibility quite often.
weakagainst
  • Earth Damage and Energy Damage .
creatureclass
  • Amphibians
  • Amphibians
  • Amphibians
bestiaryclass
  • Aquatic
senseinvis
  • ?
  • No
paraimmune
  • ?
fireDmgMod
  • 0.0
convince
  • 480
deathDmgMod
  • 100.0
iceDmgMod
  • 0.0
immuneto
  • Fire Damage, Ice Damage and Life Drain Damage.
behaviour
  • This creature is extremely fast upon using haste, and runs away at 40 hp. It casts invisibility quite often also.
walksthrough
  • Fire
Summon
  • --
  • --
  • --
actualname
  • quara mantassin
hpDrainDmgMod
  • 0.0
holyDmgMod
  • 100.0
energyDmgMod
  • 125.0
physicalDmgMod
  • 100.0
MaxDmg
  • 140
earthDmgMod
  • 110.0
bestiarylevel
  • Medium
isboss
  • no
  • no
  • no
bestiarytext
  • Usually they serve their race in special operations and they are the ones that target the leaders of their enemies in big battles. With an arsenal of tricks the Quara Mantassin are quite capable on their own. Their love for covert operations gives them their place in the quaran warfare but they are not seen too often in open battles. On the other hand, a Quara Mantassin that you do not see is four times deadlier than a Quara Mantassin that you do see.
  • The shrewd Quara Mantassins are often not recognised until it's too late. Like all quara, they have undergone massive modifications of their bodies which have made them an own subspecies. Especially in their native, maritime habitat, they are masters of camouflage and disguise. However, also on land they are known for stealthy sneak attacks. But away from their natural element, the water, they are weaker and easier to defeat.
SpawnType
  • Regular, Unblockable
bestiaryname
  • quaramantassin
drownDmgMod
  • 0.0
Loot
  • 0
primarytype
  • Quara
  • Quara
  • Quara
dbkwik:es.tibia/property/wikiPageUsesTemplate
dbkwik:sv.tibia/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
Article
  • a
Speed
  • 295
Armor
  • 16
Name
  • Quara Mantassin
  • Quara Mantassin
  • Quara Mantassin
Abilities
  • 2.0
  • Melee , Invisibility for 2 seconds, Strong Haste.
exp
  • 400
Ratio
  • 0
  • 500
plural
  • quara mantassins
Notes
  • Quara Mantassins are used to destroy the leaders of the Quaras enemies ranks, and are also used as spies and assassins for special operations.
  • Quara Mantassins are used to dispatch the leaders of the Quaras enemies ranks, and are also used as spies for special operations.
  • Quara Mantassins are used to dispatch the leaders of the Quaras enemies ranks, and are also used as spies for special operations.
Sounds
  • "Shrrrr"; "Zuerk Pachak!".
  • "Shrrrr"; "Zuerk Pachak!".
HP
  • 800
Location
  • Calassa, Frozen Trench, Yalahar .
  • Calassa, Frozen Trench, Yalahar .
  • Calassa, Frozen Trench, Yalahar .
Strategy
  • Mages: should use energy based attacks. If it runs away in deep red, shoot it with Heavy Magic Missile or area runes. It's safe to fight two at once, provided you're ready to cast a healing spell.
  • Mages: should use energy based attacks. If it runs away in deep red, shoot it with Heavy Magic Missile or area runes. It's safe to fight two at once, provided you're ready to cast a healing spell.
  • This type of quara does not pose any major threat to an experienced player with the right runes and equipment.
  • Paladins: should use shield and a throwing weapon as Mantassins are very fast and if you use crossbow or bow you will get hurt a lot.
  • Mages: should use Energy Strike. If it runs away in deep red, shoot it with heavy magic missile or area runes.
  • Knight: you should wait for them to get to you, and simply use melee with full attack and a shield. When it turns invisible use Groundshaker, Whirlwind Throw, or Thunderstorm to get it visible again or just wait because the invisibility lasts for a short amount of time unless it casts it again.
  • Knight: you should wait for them to get to you, and simply use melee with full attack and a shield, when it turns invisible use heavy magic missile to get it visible again or just wait because the invisibility lasts only 1 turn unless it casts it again.
  • Knight: you should wait for them to get to you, and simply use melee with full attack and a shield. When it turns invisible use heavy magic missile or Whirlwind Throw to get it visible again or just wait because the invisibility lasts only 1 turn unless it casts it again.
  • Paladins: should use shield and a throwing weapon as Mantassins are very fast and if you use crossbow or bow it could cause you significant damage.
  • Paladins: should use shield and a throwing weapon as Mantassins are very fast and if you use crossbow or bow it could cause you significant damage.
  • This type of quara does not pose any major threat to an experienced player with the right runes and equipment, since its melee attack is relatively weak.
  • This type of quara does not pose any major threat to an experienced player with the right runes and equipment, since its melee attack is relatively weak.
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
is droppedBy of
is tappasav of