PropertyValue
rdfs:label
  • Level-capped Quest
rdfs:comment
  • Many quests are level capped, meaning they must be completed within a level range and are not available after that. They will disappear from the quest list unless the player has acquired them, in which case they will remain, but can not be completed in any case; the player will gain no XP from their completion, except in the rare or nonexistent event that steps of the quest fall into an appropriate level range. A large number of quests end at level 32, whether they start at level 25 or on up to level 28. Hypothetically, all quests before a low level XX have level caps
dcterms:subject
abstract
  • Many quests are level capped, meaning they must be completed within a level range and are not available after that. They will disappear from the quest list unless the player has acquired them, in which case they will remain, but can not be completed in any case; the player will gain no XP from their completion, except in the rare or nonexistent event that steps of the quest fall into an appropriate level range. At higher levels, quests begin to be increasingly, + quests, meaning they can be acquired or completed at any level after the minimum. Quests that start after level 85 can be completed at any level after that. All of the from the race's home city area, up to the mid 20s levels have a cap of level 28. There are even a couple of Nightshade quests and one Human quest that begin at level 27 and must be completed within two levels, before level 29. Of the Beginner quests that begin at level 28 and up, only the Nightshade ones have a cap of 30 or below. A large number of quests end at level 32, whether they start at level 25 or on up to level 28. Hypothetically, all quests before a low level XX have level caps Quests can/cannot be completed or repeated after Rebirth The quests here are, for the purposes of maximum utility, arranged in sections of ending level, rather than starting level as is normal, but they are listed within the sections by starting level Some of the quests begin as missable, but later steps can be completed at any time thereafter. This is noted when possible Quests can be capped in different ways. They can become impossible (until Rebirth) to acquire, or they can become impossible (until Rebirth) to complete. The very first quest in Perfect World proper, usually received while still in Celestial Vale, is level 18-28 to acquire, but is either uncapped or has a very high cap (completed at level 40). Other Legend (red type) quests are unlimited level slightly more often than regular quests. It may not seem so at first, since only three levels later, there are three level 31-41 red quests: Legend of the Curse, A Millenium Promise, and Flute of the Old Days, followed by a 32-42 red quest, Affection.