PropertyValue
rdfs:label
  • Archer (H1)
rdfs:comment
  • The archer is the second-tier creature of the Farm faction in Heroes of Might and Magic: A Strategic Quest. Statistically a weak unit and overall considered the worst second-tier troop in the game, they are the only ranged troops of its town, and have a big strategical importance for being able to attack from afar and to direct the enemy hitters towards them.
Attack
  • 5
dcterms:subject
Attack Type
  • Ranged
dbkwik:mightandmagic/property/wikiPageUsesTemplate
Defense
  • 3
Faction
Speed
  • Slow
Tier
  • 2
Name
  • Archer
Image size
  • 100
Ammo
  • 12
Cost
  • 150
HP
  • 10
Damage
  • 2
Growth
  • 8
Size
  • Small
dwelling
abstract
  • The archer is the second-tier creature of the Farm faction in Heroes of Might and Magic: A Strategic Quest. Statistically a weak unit and overall considered the worst second-tier troop in the game, they are the only ranged troops of its town, and have a big strategical importance for being able to attack from afar and to direct the enemy hitters towards them. The archer is the only shooting troop in the Knight's army, however their slow Speed does not make them very desirable for the fast endgame army: the rest of the Knight troops are medium and fast (obviously, not even thinking of peasants here), so the archers will be the ones slowing down the hero; it's a tough choice of whether to take them in the end or not. The archers are superior to orcs by +2 Attack skill points and 4 extra shots, but have the Defense skill lower by -1 point. With their good growth, archers are definitely worth buying, because there is no other Knight troop that can kill without getting into close combat.
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