PropertyValue
rdfs:label
  • Console Commands (Skyrim)/Enchantments
rdfs:comment
  • This is a complete list of every enchantment effect available within Skyrim, and its corresponding console identification code, to be used with the playerenchantobject command. Provided by aerionop. Obviously this list needs to be properly organized, and not all of them are guaranteed to work, however the ones in the brackets that, for example, say EnchFortifySneakConstantSelf supposedly work 100% of the time, as they're used by the game's enchanting process itself. To enchant an object via the console, a series of ID codes must be entered:
dcterms:subject
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
abstract
  • This is a complete list of every enchantment effect available within Skyrim, and its corresponding console identification code, to be used with the playerenchantobject command. Provided by aerionop. Obviously this list needs to be properly organized, and not all of them are guaranteed to work, however the ones in the brackets that, for example, say EnchFortifySneakConstantSelf supposedly work 100% of the time, as they're used by the game's enchanting process itself. To enchant an object via the console, a series of ID codes must be entered: Only one actual Enchantment ID needs to be used for the command to work. The enchantments will be applied based on the value of the player's enchanting skill. A skill of 85 would apply a sneaking skill of 85%, and so on. This also means that any fortify enchanting effects of potions or apparel will affect the strength of the enchantments. Some Enchantments can only be used by themselves such as the Ebony Blade Absorb Health. In order to see what Enchantment must be by itself look for the Only Enchantment Section. If the Enchantment has to be used by itself you will see a Y if not you will see a N.