PropertyValue
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  • Beyond Good & Evil (video game)/WMG
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  • That's why it's possible for Jade to break into all of the Alph Sections' buildings. A member of the IRIS Network (or at least, someone who was against the Alpha Sections) was the one who designed all of the Alpha Section's stuff. They had to do it in a sneaky way, so that the Alpha Aections wouldn't suspect anything, but if you think about it, there was ALWAYS a trick to get past a guarded room. The robots can disable an electric barrier, there are crates everywhere, and holes in the walls for you to hide behind, the "level 5 death rays" only shot you if a guard activates it, etc, etc.
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • That's why it's possible for Jade to break into all of the Alph Sections' buildings. A member of the IRIS Network (or at least, someone who was against the Alpha Sections) was the one who designed all of the Alpha Section's stuff. They had to do it in a sneaky way, so that the Alpha Aections wouldn't suspect anything, but if you think about it, there was ALWAYS a trick to get past a guarded room. The robots can disable an electric barrier, there are crates everywhere, and holes in the walls for you to hide behind, the "level 5 death rays" only shot you if a guard activates it, etc, etc. * Also, the Alpha Sections' outfits are built so that the helmets give then almost ZERO peripheral vision, and their tanks (which is their one weakness) are bright neon green. They could have easily built a light, removable metal case around their air tanks to prevent them from getting hit, of have painted the tanks a different colour. * Not to mention the best evidence of all--they're able to mark Jade's map with "probable locations" of the Alphas' damning activities (because they know which places are suited for it) and have all the codes for the security-code doors.