PropertyValue
rdfs:label
  • All Swords Are the Same
rdfs:comment
  • There are lots of different types of swords. There's katanas, kukris, scimitars, swords that should be logistically impossible for any human to wield, and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding. Except in video games. See also Every Japanese Sword Is a Katana and Slice-and-Dice Swordsmanship. Check out our Useful Notes: Swords, European Swordsmanship and Kenjutsu pages for some thoughts on the differences between actual swords. Examples of All Swords Are the Same include:
dcterms:subject
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
abstract
  • There are lots of different types of swords. There's katanas, kukris, scimitars, swords that should be logistically impossible for any human to wield, and many more. Yes, the sword is certainly a unique and varied specimen, and no two kinds have exact the same method of wielding. Except in video games. You see, when a game has loot and upgradable weaponry, it won't do to carry around the same dinky sword for the rest of your journey, so you're bound to get a new one. But in a game filled with oodles of weapons, developers can't always be inclined to make each and every one specifically different from the next. A sword's a sword, right? In other words, a lot of games have the tendency to give you a "better" or "new" version of a weapon that you already own, but while it may statistically be more powerful, it looks and plays almost exactly the same as your previous weapon. You'll be amazed by how much more powerful your Ultimate Warrior Blade is in comparison to your Trainee Sword, but then you'll realize that when you swing it around in-game, it's pretty much exactly the same. While this can be occasionally justified by the character simply gaining swords of the same style as their previous ones, in games where you control a party of characters, and more than one wield the same type of weapon, they will be able to interchange between each other. We'll ignore the fact that The Hero wields a katana, while The Lancer swings around a broadsword; you can just give them both an "Iron Sword" and be done with it. This tends to be much more common in older or sprite-based games, before developers really could finely detail weapons to look differently. However, even in modern games, just because a weapon has a slightly different hilt or a chip on its edge doesn't mean it'll swing any different from your last one. It's also common in Tabletop Games. See also Every Japanese Sword Is a Katana and Slice-and-Dice Swordsmanship. Check out our Useful Notes: Swords, European Swordsmanship and Kenjutsu pages for some thoughts on the differences between actual swords. Examples of All Swords Are the Same include: