PropertyValue
rdf:type
rdfs:label
  • Research Lab Aether
rdfs:comment
  • Research Lab Aether is a room in Phendrana Drifts in Metroid Prime. It is a multi-level laboratory, containing many stasis tanks, panels, computer screens, crates and Space Pirates; walkways run between levels. At the top of the room, there are many orange Space Pirate panels to scan, and a Pirate Data scan is found at a computer terminal. The middle level, reached through the upper window with a Space Jump, contains crates and computer screens with another Pirate Data scan.
dcterms:subject
enemies/wildlife
  • Space Pirates, Metroid, Shadow Pirates, Auto Defense Turrets, Metroid: Alpha Types
planet/ship
dbkwik:metroid/property/wikiPageUsesTemplate
Significance
  • Location of Energy Tank and an Missile Expansion, two Pirate Data entries, first encounter with Metroids in Metroid Prime
Game
  • Metroid Prime
Name
  • Research Lab Aether
Caption
  • Looking from the middle level to the ground floor
Area
Notable features
  • Multiple walkways, force field, walkway accessible only by Morph Ball, Xenome Containment Units, computer screens
abstract
  • Research Lab Aether is a room in Phendrana Drifts in Metroid Prime. It is a multi-level laboratory, containing many stasis tanks, panels, computer screens, crates and Space Pirates; walkways run between levels. At the top of the room, there are many orange Space Pirate panels to scan, and a Pirate Data scan is found at a computer terminal. The middle level, reached through the upper window with a Space Jump, contains crates and computer screens with another Pirate Data scan. At the bottom of the room is a rectangle with many stasis tanks and one large one in the centre; the smaller of these can be destroyed with Missiles, and one contains an Energy Tank. There is an elevator to reach the upper levels of the room here, activated by scanning a panel. There are also two alcoves, one containing many computer screens with another two Pirate Data scans, and the other containing more crates and a door in the floor. On the first visit, Samus starts at the top, where a Metroid is held in a stasis tank; this is introduced through a cutscene. To continue to the lower levels of the room, she must release the Metroid with a Missile, then destroy it; afterwards, approaching a far window causes a Space Pirate to jump through it, giving access to the rest of the room. Alternatively, she can scan the Metroid, and a cutscene will show it breaking out of stasis. Once the Thermal Visor has been collected, this room is dark and contains Metroids in stasis tanks on the ground level. Auto Defense Turrets and Shadow Pirates are also present.