PropertyValue
rdfs:label
  • Charmeleon (3.5e Monster)
rdfs:comment
  • Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.
dcterms:subject
Author name
  • FrankTrollman
full at
  • Claws +11/+6 melee and Bite +6 melee
Will
  • +2
Fort
  • +5
subtypes
  • Fire
DEX
  • 16
feats
init
  • +7
str
  • 16
touch
  • 14
CHA
  • 16
Grapple
  • +6
adv
  • 8
BAB
  • +7
adopter
  • Quantumboost
Monster
  • Charmeleon
env
  • Any land
Wis
  • 10
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard.
Skills
  • Craft +12, Balance +12, Intimidate +13, Escape Artist +12
Speed
  • 30
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Usually solitary
Type
  • Magical Beast
Align
  • Usually Chaotic
con
  • 11
flat
  • 15
at
  • Claw +11
Reach
  • 5
cr
  • 5
HD
  • 7
AC
  • 18
Space
  • 5
date adopted
  • 2010-03-03
int
  • 9
HP
  • 39
SA
  • [[#Flamethrower
ref
  • +8
Size
  • Small
abstract
  • Flamethrower (Su): Charmeleons have stronger breath weapons than their younger cousins. A Charmeleon's flamethrower attack strikes in a 20-ft. line or 10-ft. cone and deals 1d6 fire damage per HD (maximum 10d6). Creatures in the area may halve the damage on a successful Reflex save, DC 10 + Charmeleon's Charisma modifier + ½ Charmeleon's Hit Dice. Charmeleon may not use Flamethrower for 1d4+1 rounds after having used it. The Sample Charmeleon's Flamethrower attack inflicts 7d6 fire damage with a save DC of 16. Slash: A Charmeleon’s claws are considered to have a threat range of 18-20, and penetrate DR as though they were magic weapons. Skills: Charmeleons get a +2 Racial bonus to Craft checks that involve metal.