PropertyValue
rdf:type
rdfs:label
  • Mentors
rdfs:comment
  • See the Main Page for the current list of mentors, and Mentors 2005 for an older list.
  • There are currently three mentors each for the Hero and Villain moralities. Each mentor is associated with a particular power origin (Meta, Tech, or Magic) and the power origin chosen will affect which mentor the player will have. The choice of Mentor controls the Quests the players are given after the game's tutorial level. There are no combat-related effects from the choice of mentor. Mentor missions start at Levels: 3, 15, and 30. See Also: Mentor-based Missions __TOC__
  • This feature has only been partially implemented and is for game-flavor only; no in-game mechanics apply the bonuses indicated.
  • There's an interesting policy document here: http://www.geocities.com/daylighters_tm/policy/mentor.html (Provided by Rick Clements, ATM-G)
  • The Mentors, sometimes referred to in Imperial records as the Mentor Legion, are a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown origin created during the 26th Founding in 738.M41, making them one of the most recently founded Chapters in the Imperium of Man. Little is known about this Chapter in Imperial records, though the Mentors are known to be a reclusive and suspicious Chapter of Astartes who no longer trust other Space Marine Chapters or the Imperial government, preferring to work alone and unobserved by all save the foes of Mankind and the Emperor. Despite the Imperium's records, the heritage of several Space Marine Chapters is only implied from their particular doctrines and beliefs. The Mentors Chapter, for example, have no official progenitor, but their insula
dcterms:subject
Successors of
Primarch
Number
  • 888
Name
  • Mentors
Alligiance
Chapter Master
  • Nisk Ran-Thawll
dbkwik:warhammer-40k/property/wikiPageUsesTemplate
dbkwik:warhammer40k/property/wikiPageUsesTemplate
Founding
  • 26
Colours
  • Dark Green, White and Red
Homeworld
  • Classified
Warcry
  • Unknown
Successor Chapters
  • None
abstract
  • See the Main Page for the current list of mentors, and Mentors 2005 for an older list.
  • There are currently three mentors each for the Hero and Villain moralities. Each mentor is associated with a particular power origin (Meta, Tech, or Magic) and the power origin chosen will affect which mentor the player will have. The choice of Mentor controls the Quests the players are given after the game's tutorial level. There are no combat-related effects from the choice of mentor. Mentor missions start at Levels: 3, 15, and 30. See Also: Mentor-based Missions __TOC__
  • This feature has only been partially implemented and is for game-flavor only; no in-game mechanics apply the bonuses indicated.
  • The Mentors, sometimes referred to in Imperial records as the Mentor Legion, are a Loyalist Codex Astartes-compliant Space Marine Chapter of unknown origin created during the 26th Founding in 738.M41, making them one of the most recently founded Chapters in the Imperium of Man. Little is known about this Chapter in Imperial records, though the Mentors are known to be a reclusive and suspicious Chapter of Astartes who no longer trust other Space Marine Chapters or the Imperial government, preferring to work alone and unobserved by all save the foes of Mankind and the Emperor. Despite the Imperium's records, the heritage of several Space Marine Chapters is only implied from their particular doctrines and beliefs. The Mentors Chapter, for example, have no official progenitor, but their insular nature and preference for launching precision strikes supports widely held beliefs amongst the Administratum that they are a Raven Guard successor. Imperial records indicate that companies of the Mentors are currently engaged against the Eldar of the Biel-Tan Craftworld as well as the Orks of the Charadon System.
  • There's an interesting policy document here: http://www.geocities.com/daylighters_tm/policy/mentor.html (Provided by Rick Clements, ATM-G)