PropertyValue
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  • Natural Empath (3.5e Feat)
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  • Benefits: This is a skill feat that scales with your ranks in Sense Motive. * 0 ranks: You gain a +3 bonus to Sense Motive checks. * 4 ranks: You can quickly size up potential opponents. If you succeed on a Sense Motive check as a free action, opposed by their Bluff, you can tell if they're an even match (their CR equals your character level), an easy challenge (their CR is 1-3 less than your level), irrelevant (their CR is 4 or more less than your level), stronger (their CR is 1-3 higher than your level), or overwhelmingly powerful (their CR is 4 or more higher than your level). You can use this ability once on a particular creature every 24 hours. * 9 ranks: If you succeed on a Sense Motive check, opposed by Bluff, you know your opponent's alignment. If you beat their Bluff by
Summary
  • You read people like books.
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Author name
  • Iaimeki
isnotuser
  • yes
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2008
Editing
  • Spelling and grammar only
Status
  • Complete
Name
  • Natural Empath
Skill
  • Sense Motive
  • You know what people are going to do before they do. Any time someone you're aware of attacks you, make a Sense Motive check opposed by their Bluff; if you succeed, you get a free surprise round.
  • You gain a +3 bonus to Sense Motive checks.
  • You have an uncanny intuition for when people are interested in you. Any time someone uses a remote spell or effect, like scrying, to examine you, you know you're under observation and if you make a Sense Motive check that beats their Bluff check, you know some details about them: if you've met them before, you recognize them, but if not, you get a basic idea of their reasons for their interest in you. Similarly, if you use Sense Motive on someone influenced by an enchantment effect, you can find out who created the effect with a Sense Motive check opposed by the controller's Bluff, getting the same information.
  • You can quickly size up potential opponents. If you succeed on a Sense Motive check as a free action, opposed by their Bluff, you can tell if they're an even match , an easy challenge , irrelevant , stronger , or overwhelmingly powerful . You can use this ability once on a particular creature every 24 hours.
  • If you succeed on a Sense Motive check, opposed by Bluff, you know your opponent's alignment. If you beat their Bluff by 20 or more, you can read their surface thoughts, as if during the third round of Detect Thoughts.
Balance
  • Rogue
abstract
  • Benefits: This is a skill feat that scales with your ranks in Sense Motive. * 0 ranks: You gain a +3 bonus to Sense Motive checks. * 4 ranks: You can quickly size up potential opponents. If you succeed on a Sense Motive check as a free action, opposed by their Bluff, you can tell if they're an even match (their CR equals your character level), an easy challenge (their CR is 1-3 less than your level), irrelevant (their CR is 4 or more less than your level), stronger (their CR is 1-3 higher than your level), or overwhelmingly powerful (their CR is 4 or more higher than your level). You can use this ability once on a particular creature every 24 hours. * 9 ranks: If you succeed on a Sense Motive check, opposed by Bluff, you know your opponent's alignment. If you beat their Bluff by 20 or more, you can read their surface thoughts, as if during the third round of Detect Thoughts. * 14 ranks: You have an uncanny intuition for when people are interested in you. Any time someone uses a remote spell or effect, like scrying, to examine you, you know you're under observation and if you make a Sense Motive check that beats their Bluff check, you know some details about them: if you've met them before, you recognize them, but if not, you get a basic idea of their reasons for their interest in you. Similarly, if you use Sense Motive on someone influenced by an enchantment effect, you can find out who created the effect with a Sense Motive check opposed by the controller's Bluff, getting the same information. * 19 ranks: You know what people are going to do before they do. Any time someone you're aware of attacks you, make a Sense Motive check opposed by their Bluff; if you succeed, you get a free surprise round. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Tome Material → Skill Feats