PropertyValue
rdf:type
rdfs:label
  • Parents
rdfs:comment
  • Parents are a voter group. Parents are citizens who have children. The safety and welfare of their children is a parent's primary concern, so the group advocate for laws and subsidies which help look after the well-being of kids.
  • Charlotte misses her parents, so Vendetta decides to make fiend look-a-likes for her.
  • People whom the Links have never heard of, seeing as they as well as the rest of the People of Hyrule, don't have any.
  • Mom will also occasionally send gifts in the mail, on the player's birthday, Toy Day, and on New Year's Day. Mom also sends Bells, non-native fruit, acorns, and mushrooms in the mail. Mom is never actually seen, nor is it known how/why the player came to move away from home in the first place. Outside of the letters, the player's mother is never brought up in conversation by any of the animals. It is also not possible to send letters back to Mom. Mom will give the player a pink carnation on Mother's Day.
  • Usually, parents are just people working in the robot factory where "You" were created. They might have something to do with Your mom, Your Mom or Your Mother, but this has also lot to do with froggy fruits. The Moon can decide whether it is worth of potato to elongate the blood further into the Abbasee Old (which will cause Blood Potato jump around four spiky circles). Two can only oh no about it. And it is to never forget the banana cheese. Numberss are too confused to complete the job.
  • Their daughter comes home during the robbery to find them tied up.
  • Parents (family members) pronunciation: PAY- rents Parents are the old, but not oldest, parts of The American Family. They are the ones who care for the children. The children usually fail to appreciate this. As ordained by God and the Holy Bible, Parents must always and can only ever be one Father and one Mother, a man and a woman, respectively. No gays allowed.
  • This page is an a to z list of (almost) all the parents which have been present in at least one episode.
  • Parents is an 8th season episode of House, M.D., and the sixth episode of the season, which first aired on November 14, 2011. A patient who wishes to follow in his father's footsteps as an entertainer is admitted with partial paralysis. As they look for a bone marrow match, the team discovers a disturbing family secret. Meanwhile, House looks for creative ways to remove his ankle monitor so that he can attend a boxing match in Atlantic City. John Scurti plays a patient convinced he is suffering from diabetes. Taub faces a major decision when his ex-wife Rachel announces she plans on moving across country with their daughter.
  • One of the most powerful options within the object properties is the ability to assign a parent. Every object in the game can have a parent object, but what does this mean? Well, when an object has a parent, it can share code, actions and events with that parent. This is called "inheritance" and an object that has a parent is called a "child". But that's not all! You can also do checks and run code on parent objects which automatically include the child objects too which saves a lot of time and energy. Another way to look at a parent object is as a way to "group" objects together under the same umbrella and have them share certain things without loosing their own identity. Now, this may seem a bit complicated to understand so let's give some examples:
episode no
  • 8.060000
dcterms:subject
diagnosis
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Previous
  • The Confession
Storyboard
Guest
Airdate
  • 2008-10-11
  • 2011-11-14
dbkwik:makingfiends/property/wikiPageUsesTemplate
Title
  • Parents
Episode Name
  • Parents
Guest Star
NEXT
  • Dead & Buried
Rating
  • 8.500000
Writer
Director
wikipage disambiguates
zebra
  • 1
epno
  • Season 1
  • Episode 8
supervising director
abstract
  • Parents are a voter group. Parents are citizens who have children. The safety and welfare of their children is a parent's primary concern, so the group advocate for laws and subsidies which help look after the well-being of kids.
  • Parents is an 8th season episode of House, M.D., and the sixth episode of the season, which first aired on November 14, 2011. A patient who wishes to follow in his father's footsteps as an entertainer is admitted with partial paralysis. As they look for a bone marrow match, the team discovers a disturbing family secret. Meanwhile, House looks for creative ways to remove his ankle monitor so that he can attend a boxing match in Atlantic City. John Scurti plays a patient convinced he is suffering from diabetes. Taub faces a major decision when his ex-wife Rachel announces she plans on moving across country with their daughter. Jennifer Crystal Foley and Zena Grey return to the series.
  • One of the most powerful options within the object properties is the ability to assign a parent. Every object in the game can have a parent object, but what does this mean? Well, when an object has a parent, it can share code, actions and events with that parent. This is called "inheritance" and an object that has a parent is called a "child". But that's not all! You can also do checks and run code on parent objects which automatically include the child objects too which saves a lot of time and energy. Another way to look at a parent object is as a way to "group" objects together under the same umbrella and have them share certain things without loosing their own identity. Now, this may seem a bit complicated to understand so let's give some examples: Say you have a player object and four different enemy objects. Now, you want the player to die if he touches any of these four objects and this would normally entail four collision events with four sets of actions or code, one for each of the enemy objects. BUT if we make a parent object for all the enemies, then we can create one collision event with the parent object only and it will trigger no matter which one of the four "child" enemy objects touch the player. Handy stuff! In the actual GameMaker: Studio object you would see something like this: Another example would be if you have a game where you want to create 10 different objects and have them behave in the same way. Well you would create one parent object and in that have all your behaviour actions or code, and then you would create your ten objects with no actions or code, but different sprites, and assign them your parent object. Now, when you place these instances in a room they will all behave the same, but look different. Finally you can use parenting to "mix and match" events and behaviours. Say you want two monsters: one that moves up and down, while another that move left and right, but you also want the two of them to have the same health and shoot at the player. In this case you can see that almost all events should have the same actions except for one or two that govern movement. So, again, we can make one object the parent of the other, but in this case we also define certain events for the child object. These events "override" the parent events, meaning that whenever an event for the child object contains actions, these are executed instead of the actions contained in the event of the parent. If you also want to execute the parent event you can call the so-called "inherited" event using the appropriate action or code. As indicated, wherever you use a parent object, this also implies the descendants (or "children"). This happens when, in an action, you indicate that the action must be applied to instances of a certain object. It also happens when you use the with() statement in code (see further on in the manual), and it works when you call code functions like instance_position, instance_number, etc... Finally, it works when you refer to variables in other objects too, like, in the above monster example, if I set the monster 1 speed to 10, then the monster 2 speed will also go to ten as it is a child object of monster 1. It is actually good practice in most cases to create one base parent object and have this base object contain all the default behavior but never use it in the game. Rather use all the children objects and only use the parent in situations like those I have outlined above. You should also realise that parents can have parents too! Obviously you can't create a cycle of "parent1 is child of parent 2 is child of parent 1" but you can create what is called "object hierarchy" where "parent1 is child of parent2 is child of parent3". This is extremely useful to keep your game structured and you are strongly advised to learn to use this mechanism. Now you can see why parenting can really save a lot of time and work, and why it is one of the most useful tools in the GameMaker arsenal. So take your time to get to know this function as it will really help you in the long run!
  • Charlotte misses her parents, so Vendetta decides to make fiend look-a-likes for her.
  • People whom the Links have never heard of, seeing as they as well as the rest of the People of Hyrule, don't have any.
  • Mom will also occasionally send gifts in the mail, on the player's birthday, Toy Day, and on New Year's Day. Mom also sends Bells, non-native fruit, acorns, and mushrooms in the mail. Mom is never actually seen, nor is it known how/why the player came to move away from home in the first place. Outside of the letters, the player's mother is never brought up in conversation by any of the animals. It is also not possible to send letters back to Mom. Mom will give the player a pink carnation on Mother's Day.
  • Usually, parents are just people working in the robot factory where "You" were created. They might have something to do with Your mom, Your Mom or Your Mother, but this has also lot to do with froggy fruits. The Moon can decide whether it is worth of potato to elongate the blood further into the Abbasee Old (which will cause Blood Potato jump around four spiky circles). Two can only oh no about it. And it is to never forget the banana cheese. Numberss are too confused to complete the job.
  • Their daughter comes home during the robbery to find them tied up.
  • Parents (family members) pronunciation: PAY- rents Parents are the old, but not oldest, parts of The American Family. They are the ones who care for the children. The children usually fail to appreciate this. As ordained by God and the Holy Bible, Parents must always and can only ever be one Father and one Mother, a man and a woman, respectively. No gays allowed.
  • This page is an a to z list of (almost) all the parents which have been present in at least one episode.
is Appearances of
is FirstAppearance of
is special character of
is LastAppearance of
is Episode of