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  • Proximity
  • Proximity
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  • Proximity is a measure of how close words are to one another on a web page.
  • Proximity is an upcoming third-person action video game developed by Prodigal Studios for the PlayStation 3. It was officially revealed on August 19th, 2013 during the Spike TV Video Game Awards.
  • Yes, it is another simple combustion jutsu…this time it allows for you to set up a charge which will go off in the proximity of movement or another chakra signal.
  • A type of ranged distance that determines the distance an effect will work at, but doesn't require line of sight or front-facing like most effects. Generally, the target must be selected and within range. Nearly all ranged weapons are NOT proximity-based, but most buff or debuff abilities, powers, or spells can affect merely within given proximity to the caster.
  • A type of ranged distance that determines the distance an effect will work at, but doesn't require line of sight or front-facing like most effects. Generally, the target must be selected and within range. Nearly all ranged weapons are NOT proximity-based, but most buff or debuff abilities, powers, or spells can affect merely within given proximity to the caster.
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  • Proximity is a measure of how close words are to one another on a web page.
  • Proximity is an upcoming third-person action video game developed by Prodigal Studios for the PlayStation 3. It was officially revealed on August 19th, 2013 during the Spike TV Video Game Awards.
  • Yes, it is another simple combustion jutsu…this time it allows for you to set up a charge which will go off in the proximity of movement or another chakra signal.
  • A type of ranged distance that determines the distance an effect will work at, but doesn't require line of sight or front-facing like most effects. Generally, the target must be selected and within range. Nearly all ranged weapons are NOT proximity-based, but most buff or debuff abilities, powers, or spells can affect merely within given proximity to the caster.
  • A type of ranged distance that determines the distance an effect will work at, but doesn't require line of sight or front-facing like most effects. Generally, the target must be selected and within range. Nearly all ranged weapons are NOT proximity-based, but most buff or debuff abilities, powers, or spells can affect merely within given proximity to the caster.