PropertyValue
rdf:type
rdfs:label
  • Damage Shield
  • Damage shield
  • Damage shield
rdfs:comment
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Damage Shield is an effect in The Elder Scrolls Online.
  • Damage shield refers to damage that is inflicted on an enemy after striking a player in melee. Damage shields are a special type of reactive effects. Damage shields trigger off every melee attack and are not limited by a cooldown; hence, they are more potent against fast-attacking enemies. The damage inflicted is not considered spell damage and thus is not capable of triggering spell hit procs. Furthermore, damage shields do not share the combat log mechanic with spells; instead, they use a dedicated mechanic.
  • Damage shield refers to damage that is inflicted on an enemy after striking a player in melee. Damage shields are a special type of reactive effects. Damage shields trigger off every melee attack and are not limited by a cooldown; hence, they are more potent against fast attacking enemies. The damage inflicted is not considered spell damage and thus is not capable of triggering spell hit procs. Furthermore, damage shields do not share the combat log mechanic with spells; instead, they use a dedicated mechanic.
  • A damage shield (often abbreviated DS) is any buff that returns a flat amount of damage to the attacker in response to all incoming melee attacks. Damage shields are similar in principle to reverse damage shields, although their underlying mechanics work somewhat differently.
dcterms:subject
talent req
  • None
Affects
  • Blocking with a shield
points req
  • 45
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
Name
  • Damage Shield
Class
  • Warrior
ranks
  • 2
Description
  • Whenever you take damage from or block a melee attack you cause damage equal to 20% of your block value.
Location
  • Protection, Tier 10
abstract
  • Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
  • Damage Shield is an effect in The Elder Scrolls Online.
  • Damage shield refers to damage that is inflicted on an enemy after striking a player in melee. Damage shields are a special type of reactive effects. Damage shields trigger off every melee attack and are not limited by a cooldown; hence, they are more potent against fast-attacking enemies. The damage inflicted is not considered spell damage and thus is not capable of triggering spell hit procs. Furthermore, damage shields do not share the combat log mechanic with spells; instead, they use a dedicated mechanic.
  • Damage shield refers to damage that is inflicted on an enemy after striking a player in melee. Damage shields are a special type of reactive effects. Damage shields trigger off every melee attack and are not limited by a cooldown; hence, they are more potent against fast attacking enemies. The damage inflicted is not considered spell damage and thus is not capable of triggering spell hit procs. Furthermore, damage shields do not share the combat log mechanic with spells; instead, they use a dedicated mechanic.
  • A damage shield (often abbreviated DS) is any buff that returns a flat amount of damage to the attacker in response to all incoming melee attacks. Damage shields are similar in principle to reverse damage shields, although their underlying mechanics work somewhat differently.