PropertyValue
rdf:type
rdfs:label
  • Bulbmin
rdfs:comment
  • The Bulbmin is a rare enemy in Pikmin 2. If you defeat a wandering Bulbmin leader and have ninety nine or less Pikmin in your group, any Bulbmin trailing behind it will accompany your party throughout the dungeon. Although you can change their colors to other Pikmin types in Candypop Buds, Bulbmin themselves cannot leave the dungeon they are found in. Bulbmin are useful because they can resist fiery, watery, electrical, and poisonous hazards. They are in the Pikmin Family, instead of the Grub-dog family. If you count Bulbmin, Mushroom Pikmin and Pikmar as a type of pikmin, there are 10 types.
  • Bulbmin, or Pikorbs (Adults: ハチャッピー, Juveniles: コッパチャッピー) ,are a parasitic species of Pikmin that have infected a Bulborb and taken control of it. It is hinted by Olimar that it can take on other hosts as well. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. Bulbmin are rare, as they only appear in 3 caves in the game: the Frontier Cavern, the Hole of Heroes, and the Submerged Castle. Mature Bulbmin, acting as a Captain, can be followed by 10 or fewer juvenile Bulbmin depending on how many overall pikmin you have with you at the moment. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous,
Strength
  • Average
dcterms:subject
Pikmin
  • Appears in Pikmin 2
max pikmin
  • 14
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:pikmin/property/wikiPageUsesTemplate
technical
  • Unknown
Challenge
  • Green Hole
Series
Name
  • Bulbmin
  • Parasiticus pikminicus
Type
  • Species
Value
  • 3
Caption
  • Bulbmin's artwork from Pikmin 2.
Vitality
  • 300
Underground
Mobility
  • Average
Weight
  • 7
Height
  • 15
  • 50.0
Class
  • B
firstgame
  • Pikmin 2
Areas
  • None
Attacks
  • Eats Pikmin
Family
  • Pikmin
Seeds
  • 10
Throw
  • Average
Creator
Size
  • 270
Resistance
  • Fire, Water, Electricity and Poison
Carry
  • 1
abstract
  • The Bulbmin is a rare enemy in Pikmin 2. If you defeat a wandering Bulbmin leader and have ninety nine or less Pikmin in your group, any Bulbmin trailing behind it will accompany your party throughout the dungeon. Although you can change their colors to other Pikmin types in Candypop Buds, Bulbmin themselves cannot leave the dungeon they are found in. Bulbmin are useful because they can resist fiery, watery, electrical, and poisonous hazards. They are in the Pikmin Family, instead of the Grub-dog family. If you count Bulbmin, Mushroom Pikmin and Pikmar as a type of pikmin, there are 10 types.
  • Bulbmin, or Pikorbs (Adults: ハチャッピー, Juveniles: コッパチャッピー) ,are a parasitic species of Pikmin that have infected a Bulborb and taken control of it. It is hinted by Olimar that it can take on other hosts as well. They can be found wandering the floors of certain caves and behave much like the Spotty Bulbear, patrolling an established path in search of food, and can be dealt with similarly by using sprays or Purple Pikmin. Bulbmin are rare, as they only appear in 3 caves in the game: the Frontier Cavern, the Hole of Heroes, and the Submerged Castle. Mature Bulbmin, acting as a Captain, can be followed by 10 or fewer juvenile Bulbmin depending on how many overall pikmin you have with you at the moment. After defeating a mature Bulbmin, the smaller ones go into a panic. They are not dangerous, but whistling at them will instantly bring them into line under the captain's command, and they become part of his Pikmin swarm.