PropertyValue
rdfs:label
  • Sirenic armour
  • Sirenic armour
rdfs:comment
  • Sirenic armour is op dit moment de sterkste Ranged uitrusting in het spel en behoort tot het 'power armour': het geeft 10% bonus bij de ranged schade die je toebrengt als je de hele set draagt. De defensieve bonussen van power armour zijn echter iets lager dan normaal, waardoor het superior death lotus armour iets hogere defensieve bonussen heeft dan het sirenic armour. Het armour zal na 10 uur volledig kapotgaan en verdwijnen: het kan niet gerepareerd worden.
  • Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.
offsch
  • 8
  • 10
  • 15
msch
  • 17
  • 21
  • 30
dcterms:subject
inv
  • yes
dbkwik:nl.runescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Prayer
  • 2
  • 3
  • 7
ge
  • Sirenic hauberk
  • Sirenic mask
  • Sirenic chaps
  • Sirenic chaps
  • Sirenic hauberk
  • Sirenic mask
Slot
  • head
  • legs
  • torso
Type
  • Ranged
categ
  • member
Armour
  • 435
  • 479
  • 500
  • 1414
Life
  • 960
  • 1440
  • 1920
Ranged
  • 23
  • 29
  • 34
  • 86
abstract
  • Sirenic armour is op dit moment de sterkste Ranged uitrusting in het spel en behoort tot het 'power armour': het geeft 10% bonus bij de ranged schade die je toebrengt als je de hele set draagt. De defensieve bonussen van power armour zijn echter iets lager dan normaal, waardoor het superior death lotus armour iets hogere defensieve bonussen heeft dan het sirenic armour. Het armour kan gemaakt worden met sirenic scales, verkrijgbaar als drop van aquanites, spiritual mages, dark beasts en monsters uit de Monastery of Ascension, en algarum thread, verkocht door Ocellus. Hiervoor is 91-93 Crafting vereist. Het armour zal na 10 uur volledig kapotgaan en verdwijnen: het kan niet gerepareerd worden.
  • Sirenic armour degrades for 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged mask on a 2% charged mask will result in a 92% charged mask. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable. To augment sirenic armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items. Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the sirenic scales used to create the part, based on how degraded it was, rounded down - e.g. a mask with 52% charges remaining will drop 7 sirenic scales. The armour set may be paired with ascension grips, which are level 90 ranged power gloves, or with flarefrost boots, which are level 90 ranged power boots. According to the examine text on the sirenic scales, the scales are part of a cloth created by Remora, a siren featured in the quest Song from the Depths.
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