PropertyValue
rdf:type
rdfs:label
  • Well of Wishes
rdfs:comment
  • Well of Wishes is the 3rd level in the Minus World. It is a replica of a level from the computer game Commander Keen 4, where the player must navigate an underwater maze. The most significant feature of the level are the creatures known as Dopefish, dubbed "the second dumbest lifeform in the universe". While large and slow, they can swallow the player for an instant-kill. The sprite enemies and sea mines are also present in this level, and are coded by Fleskhjerta.
  • Well of Wishes is the 31st level in Chip's Challenge Level Pack 2. It was designed by Tyrethali Ansrath, and seems to have been adapted from the Commander Keen level of the same name. As is obvious, this level is full of water, and requires Chip to swim or pile his way through it to collect the 15 chips. Even step is recommended to guarantee Chip's survival when collecting a chip in front of a set of blobs.
Level
  • 31
dcterms:subject
chips available
  • 15
difficulty lynx
  • 2
bold lynx
  • 350
Password
  • WWYK
levelset
bold difficulty ms
  • 3
bold ms
  • 365
bold complexity ms
  • 2
difficulty ms
  • 2
bold difficulty lynx
  • 3
bold complexity lynx
  • 3
Hint
  • No
chips required
  • 15
Name
  • Well of Wishes
dbkwik:chipschallenge/property/wikiPageUsesTemplate
dbkwik:mkfusion/property/wikiPageUsesTemplate
Time
  • 450
abstract
  • Well of Wishes is the 3rd level in the Minus World. It is a replica of a level from the computer game Commander Keen 4, where the player must navigate an underwater maze. The most significant feature of the level are the creatures known as Dopefish, dubbed "the second dumbest lifeform in the universe". While large and slow, they can swallow the player for an instant-kill. The sprite enemies and sea mines are also present in this level, and are coded by Fleskhjerta.
  • Well of Wishes is the 31st level in Chip's Challenge Level Pack 2. It was designed by Tyrethali Ansrath, and seems to have been adapted from the Commander Keen level of the same name. As is obvious, this level is full of water, and requires Chip to swim or pile his way through it to collect the 15 chips. Even step is recommended to guarantee Chip's survival when collecting a chip in front of a set of blobs. Follow the path over two water and dirt spaces, divert temporarily L to open a shortcut while Chip is waiting anyways, then swim to the teleport, collect one chip, then down to the circle of gliders and get in to collect a chip to the left of it. Swim back out, take the chip in the middle, and return to the start. Take these four chips, then swim through the pool 4D 4R U to take a shortcut back to the thief, and turn to the south. When Chip gets a choice, move (4L [3L] 4D 2L U) to touch the blue button, thus exterminating the tanks, and then build east to a chip and south until Chip reaches another thief. Take the flippers, then move 2U 4:UR to collect a buried chip, and then continue to build down the path past the thief. Chip now requires one more block, which is L from the path, and a green button push. Return to the blue button, build right and down, and get the block ready by turning right, then continue to build left and run all the way to the left. Complete the block chain above with blocks 2 and 3, which allow Chip to touch the green button. Now, go all the way back to the second thief and build onto the toggle wall below. To finish, move 2R 4U R (2D 2R 2D R) 2R UDR 2U, which allows Chip to take the final chip and exit.