PropertyValue
rdfs:label
  • Evard's black tentacles
  • Evard's Black Tentacles
rdfs:comment
  • [[Category:]] Evard's black tentacles, or simply black tentacles, was a conjuration spell that conjured tentacles to grapple and restrain opponents. It was presumably developed by Evard.
  • A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.
  • Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
  • 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
inventor
dcterms:subject
level innate
  • 4
persist
  • No
quicken
  • Yes
magelevel
  • 4
maximize
  • Yes
innatelevel
  • 4
level sorwiz
  • 4
still
  • Yes
silent
  • Yes
spellresistance
  • no
spell resistance
  • No
empower
  • Yes
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
Range
  • Medium
  • m
Name
  • Evard's black tentacles
save
  • Fortitude special
  • fortitude special
desc
  • right|thumb|160px|Evard's Black Tentacles spell visual effect. A field of thick, 10 foot long rubbery tentacles rises from the ground. Each is capable of grappling a target doing 1d6+4 points bludgeoning damage. If successful, the target must then make a fortitude saving throw or become paralyzed by the grappling tentacle. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. The inability of the tentacles to target small creatures makes all small creatures completely immune to the spell's effects.
school2e
duration type
  • short
school3e
school5e
dbkwik:nwn/property/wikiPageUsesTemplate
Components
  • VS
Duration
  • 1
Icon
  • Is_evardsblacktentacles.png
  • is_evards.gif
areanote
  • 86400.0
Area
  • 86400.0
  • large
extend
  • Yes
School
level additional
  • Evil domain 4
abstract
  • 4th-level conjuration Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
  • Casting Time: 1 action Range: 90 feet Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid) Duration: Concentration, up to 1 minute Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain. When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage. A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
  • [[Category:]] Evard's black tentacles, or simply black tentacles, was a conjuration spell that conjured tentacles to grapple and restrain opponents. It was presumably developed by Evard.
  • A field of thick, rubbery tentacles rises from the ground. For every round that a creature is caught within the area of effect, it suffers attacks from 1d4 tentacles, each capable of doing 1d6+4 points bludgeoning damage. If any tentacle attack hits a target, the target must then make a Fortitude saving throw or become paralyzed.
is Spell of
is 5th spell of
is 4th spell of