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  • Item ID codes (Origins)
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  • This page lists ID codes for items in Dragon Age: Origins, Dragon Age: Origins - Awakening and their respective DLC. They can be used to add these items, including some that are unobtainable via normal in-game means, to your inventory. To add item: 1. * Download and install AddItem with Console Improved mod. 2. * Open the console and type: runscript additem [count] For example, to add Nugbane to the inventory run: runscript additem gen_im_wep_rng_cbw_dus 1 To add 20 Potent Health Poultices: runscript additemwmat runscript additemwmat gen_im_arm_shd_kit_red 1 50
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  • This page lists ID codes for items in Dragon Age: Origins, Dragon Age: Origins - Awakening and their respective DLC. They can be used to add these items, including some that are unobtainable via normal in-game means, to your inventory. To add item: 1. * Download and install AddItem with Console Improved mod. 2. * Open the console and type: runscript additem [count] For example, to add Nugbane to the inventory run: runscript additem gen_im_wep_rng_cbw_dus 1 To add 20 Potent Health Poultices: runscript additem gen_im_qck_health_401 20 Note: You always need to put a [count] or a blank space in the end for the command to work. To specify the material (and tier) of the item, use runscript additemwmat command. Generally, items that always have the same material and tier in the game (e.g. unique equipment, potions, reagents) should be added with runscript additem, not with runscript additemwmat, since you would need to specify the correct material and tier for the item when using the latter. If you don't have a toolset or a similar program, it will be hard to find. It is recommended to use the improved additem mod, as using the older additem or additemwmat mods, ".uti" must be appended to all item ID codes. Additionally, the old versions do not work with the later DLCs (The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak or Witch Hunt) or their rewards. However, regardless of the version of the additem mods, Dragon Age: Origins - Awakening items cannot be added, as well as its plot items. To add items of specific materials (not needed for any items other than armor, shields, and weapons) use: runscript additemwmat For example, to add a Redcliffe kite shield of red steel to the inventory run: runscript additemwmat gen_im_arm_shd_kit_red 1 50 Material codes for tiers 1 through 9 (1-7: Origins; 1-9: Awakening) for their respective material types follow: Show/Hide table Show/Hide table Show/Hide table
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