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  • Great Houses
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  • There are five organizations of Dunmer in the region of Morrowind that are known as Great Houses. They have their origins in ancient Velothi tribes, and function effectively as political parties within the Morrowind polity, as well as controlling much of the trade and local administration in the province. Representatives from each of the Great Houses form the Grand Council, the body that has ruled Morrowind since the late First Era. The Houses themselves also have ruling councils, which enforce House policy and conduct.
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abstract
  • There are five organizations of Dunmer in the region of Morrowind that are known as Great Houses. They have their origins in ancient Velothi tribes, and function effectively as political parties within the Morrowind polity, as well as controlling much of the trade and local administration in the province. Representatives from each of the Great Houses form the Grand Council, the body that has ruled Morrowind since the late First Era. The Houses themselves also have ruling councils, which enforce House policy and conduct. Great Houses that have been referenced in the games to date are House Dagoth, House Dres, House Hlaalu, House Indoril, House Redoran, House Sadras and House Telvanni. All but House Dagoth and House Sadras had a stake in Morrowind's governance for most of its history. House Dagoth was destroyed following the events at the Battle of Red Mountain, while House Sadras replaced House Hlaalu following the Red Year. During the time of Resdayn in the First Era, the Dwemer were also accorded the status of a House, referred to as "House Dwemer."
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