PropertyValue
rdf:type
rdfs:label
  • Toy royal battleship
rdfs:comment
  • Each time the ship is deployed, the player may choose whether it'll be an accurate, defensive or aggressive royal battleship. Ships automatically start a battle if close to another players battleship, even if they're both blocked by a wall or obstacle. The winning ship of a battle turns into a battleworn battleship, and the losing ship sinks. If a ship wins 2 battles it will sail off. The winner of the battle is determined by a game of rock, paper, scissors. Aggressive attack style beats accurate, accurate beats defensive and defensive beats aggressive. If both combatants chose the same fighting style the result will be that both ships will agree to stop fighting, and have a truce with "After a valiant battle and much destruction, both ships settle on a truce and retire to safety" appearin
dcterms:subject
store
  • no
Examine
  • A toy royal battleship that can be deployed into battle.
Tradeable
  • No
Equipable
  • No
alchable
  • No
destroy
  • Are you sure you want to destroy your Treasure Hunter prize? You cannot reclaim it.
disassembly
  • No
Quest
  • No
kept
  • always
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Stackable
  • Yes
Name
  • Toy royal battleship
Value
  • 2000
Members
  • No
Weight
  • 0
Update
  • Treasure Hunter – Battleships
ID
  • 33769
Release
  • 2015-01-01
abstract
  • Each time the ship is deployed, the player may choose whether it'll be an accurate, defensive or aggressive royal battleship. Ships automatically start a battle if close to another players battleship, even if they're both blocked by a wall or obstacle. The winning ship of a battle turns into a battleworn battleship, and the losing ship sinks. If a ship wins 2 battles it will sail off. The winner of the battle is determined by a game of rock, paper, scissors. Aggressive attack style beats accurate, accurate beats defensive and defensive beats aggressive. If both combatants chose the same fighting style the result will be that both ships will agree to stop fighting, and have a truce with "After a valiant battle and much destruction, both ships settle on a truce and retire to safety" appearing in the chat box, and the ships will not turn battleworn. If a ship does not encounter a battle after about 10 minutes, it will give the message "Your battleship fails to find any fights. Happy with their survival, the crew sails off into the distance to find new adventures." Constructing a battleship grants Construction experience equal to 50% of a small prismatic lamp. After a winning or losing a battle (a tie will not grant experience) or sailing off, 25% of the experience of a small prismatic lamp is granted. Bonus experience will increase the experience received. Since players gain the same experience twice if you win the first battle, observe other players' ships to determine the style of the ship. As other ships do battle, they will say phrases that tells what style they are, allowing you to deploy a ship in a style that beats the winning ship, or either tying ships. Logging out and back in will reset the battleship's style to accurate. Toy royal battleships could be deployed against Toy pirate battleships in the Summer Beach Party, but the toy pirate battleships would always win, as Wellington claims.