PropertyValue
rdf:type
rdfs:label
  • Signature Move
  • Signature move
rdfs:comment
  • In the Pokémon fandom, the term signature move is often used to refer to a move that can only be learned by a single species or its evolutionary relatives, usually in the same evolutionary line. Most are learned by leveling up, but some can be learned through other means when no Pokémon can learn the move by leveling up. Also, some of these moves can be passed down via breeding to other Pokémon or are known by certain event Pokémon. Note that the information below may not be up to date, as edits to move distributions are still being made. Last updated: 21st June, 2015 at 10:30pm GMT.
  • Many characters have a specific skill, attack, taunt, evasive maneuver, and/or spell they use more frequently than any of their other ones; this is the character's Signature Move. Sometimes, however, a Signature Move, like a Catch Phrase, may turn out to be more an example of Never Live It Down; i.e. the character doesn't actually use the move that much, but everyone calls it their signature move, most likely because it became a Crowning Moment of Awesome. Any move or trope listed on Grandfather Clause is likely a Signature Move, as well. Examples:
  • A Signature Move is any move that is learned by only one or a few Pokémon, making it unique. Examples of signature moves are Volt Tackle, which is only learned by Pichu, and Chatter which is only learned by Chatot. Every signature move can be learned by at least 12 Pokémon: the Pokémon it is known by, Ditto when using Transform, Mew using Transform or Metronome, Smeargle by using Sketch, some by Mimic, and the rest by using Metronome.
  • Signature move is a series of Spell and Trap Cards, as well as retrained monsters, whose names reflect the attack or effect names of monsters used in the anime or manga. Their effects usually specify a full monster name, although archetype names are sometimes used. Most of these cards require the monster with the listed name to be on the field.
  • A Signature Move is the most powerful move in a character's arsenal. A list is as follows; NOTE: The slashes between some attacks indicate their Title Defense attack in Punch-Out!! for the Wii, along with their Contender attack. For Aran Ryan's moves, the attack to the left of the semicolon indicates his attack in Super Punch-Out!! for the SNES; the attacks to the right indicate the ones in Punch-Out!! for the Wii. For Mr. Sandman's, the attack on the left indicates his attack for all games besides Super Punch-Out!!, and the attack on the right indicates the one in Super Punch-Out!!.
owl:sameAs
dcterms:subject
TCG
  • * Cyber Dragon Revolution Structure Deck * Legendary Collection 2: The Duel Academy Years Mega Pack * Legendary Collection 3: Yugi's World Mega Pack * Legendary Collection 4: Joey's World Mega Pack * Dragons of Legend * World Superstars * Dimension of Chaos: Special Edition * Legendary Collection 5D's Mega Pack * Hidden Arsenal * Duelist Pack: Dimensional Guardians * Duelist Pack: Jaden Yuki 2 * Duelist Pack: Rivals of the Pharaoh * Legendary Decks II * Duelist Saga
Anime
  • * Yu-Gi-Oh! * Yu-Gi-Oh! GX * Yu-Gi-Oh! 5D's * Yu-Gi-Oh! 3D Bonds Beyond Time
dbkwik:all-the-tropes/property/wikiPageUsesTemplate
dbkwik:allthetropes/property/wikiPageUsesTemplate
dbkwik:capx/property/wikiPageUsesTemplate
dbkwik:pokemon/property/wikiPageUsesTemplate
dbkwik:yugi-oh/property/wikiPageUsesTemplate
dbkwik:yugioh/property/wikiPageUsesTemplate
Romaji
  • Hissatsuwaza
Caption
  • "Blue-Eyes White Dragon" in the artwork of "Burst Stream of Destruction", charging the namesake attack.
Manga
trans
  • Special killing move
Sets
  • * 20th Anniversary Pack 1st Wave * 20th Anniversary Pack 2nd Wave * Ancient Sanctuary * Breakers of Shadow * Collectors Pack: Duelist of Legend Version * Dark Revelation Volume 2 * Dark Revelation Volume 3 * Dragons Collide Structure Deck * Duel Terminal 1 * Duel Terminal - Preview Wave 1 * Duel Terminal - Synchro Awakening!! * Duel Terminal Chronicle 1 - Chapter of Awakening * Duelist Edition Volume 3 * Duelist Pack: Pharaoh's Memories * Expert Edition Volume.2 * Expert Edition Volume.3 * Flaming Eternity * Memories of the Duel King: Ceremonial Battle * Pharaoh's Inheritance * Primal Origin (Japanese) * Raging Battle * Rise of Destiny * Saga of Blue-Eyes White Dragon Structure Deck * Secrets of Eternity (Japanese) * Soul of the Duelist * Starter Deck: Kaiba Reloaded * Starter Deck: Yugi Reloaded * Structure Deck: Blitzkrieg of the Mechlight Dragons * Structure Deck: Dragonic Legion * Structure Deck: Lord of the Storm * Structure Deck: Spellcaster's Judgment * Structure Deck: Synchron Extreme * The Sanctuary in the Sky
abstract
  • In the Pokémon fandom, the term signature move is often used to refer to a move that can only be learned by a single species or its evolutionary relatives, usually in the same evolutionary line. Most are learned by leveling up, but some can be learned through other means when no Pokémon can learn the move by leveling up. Also, some of these moves can be passed down via breeding to other Pokémon or are known by certain event Pokémon. Note that the information below may not be up to date, as edits to move distributions are still being made. Last updated: 21st June, 2015 at 10:30pm GMT.
  • Many characters have a specific skill, attack, taunt, evasive maneuver, and/or spell they use more frequently than any of their other ones; this is the character's Signature Move. Sometimes, however, a Signature Move, like a Catch Phrase, may turn out to be more an example of Never Live It Down; i.e. the character doesn't actually use the move that much, but everyone calls it their signature move, most likely because it became a Crowning Moment of Awesome. Any move or trope listed on Grandfather Clause is likely a Signature Move, as well. Examples:
  • A Signature Move is the most powerful move in a character's arsenal. A list is as follows; NOTE: The slashes between some attacks indicate their Title Defense attack in Punch-Out!! for the Wii, along with their Contender attack. For Aran Ryan's moves, the attack to the left of the semicolon indicates his attack in Super Punch-Out!! for the SNES; the attacks to the right indicate the ones in Punch-Out!! for the Wii. For Mr. Sandman's, the attack on the left indicates his attack for all games besides Super Punch-Out!!, and the attack on the right indicates the one in Super Punch-Out!!. Little Mac - Star Punch Doc Louis - Star Punch Glass Joe - Vive La France Taunt/Liberte Taunt Von Kaiser - Von Kaiser Wave Disco Kid - Disco Flurry King Hippo - Hippo Squeeze/Hippo Squeeze 'n Squash Piston Hondo - Hondo Rush Bear Hugger - Bear Hug/Catch and Release Great Tiger - Rushing Magic Attack/Mirage Dance Don Flamenco - Rose Flurry Aran Ryan - Shamrock Squeeze; Headbutt/Rope Attack Soda Popinski - Soda Fury Bald Bull - Bull Charge Super Macho Man - Super Macho Clothesline Attack Mr. Sandman - Dreamland Express; Midnight Sleeper Donkey Kong - Leaping Attack Gabby Jay - Yay Taunt Piston Hurricane - Hurricane Rush Bob Charlie - Shuck and Jive Dragon Chan - Dragon Kick Masked Muscle - Spit Heike Kagero - Mirage Dance Mad Clown - Show Time Narcis Prince - London Lashings Hoy Quarlow - Staff Wave Rick Bruiser - The Rumbler Blow Nick Bruiser - Dashing Forearm
  • A Signature Move is any move that is learned by only one or a few Pokémon, making it unique. Examples of signature moves are Volt Tackle, which is only learned by Pichu, and Chatter which is only learned by Chatot. Every signature move can be learned by at least 12 Pokémon: the Pokémon it is known by, Ditto when using Transform, Mew using Transform or Metronome, Smeargle by using Sketch, some by Mimic, and the rest by using Metronome.
  • Signature move is a series of Spell and Trap Cards, as well as retrained monsters, whose names reflect the attack or effect names of monsters used in the anime or manga. Their effects usually specify a full monster name, although archetype names are sometimes used. Most of these cards require the monster with the listed name to be on the field. Cards whose names are the same as the names of attacks or effects conducted by the key monster while it was affected by that card in the anime/manga do not count as members of this series. As such, this excludes cards such as "Neos Force" and "Terra Firma Gravity".