PropertyValue
rdf:type
rdfs:label
  • Summon crocodile
rdfs:comment
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the crocodile to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the crocodile to attack in battle is a standard action.[PrP:44][PH2:221]
dbkwik:dnd4/property/wikiPageUsesTemplate
Range
  • Ranged 5
Origin
  • Druid attack 9
Name
  • Summon Crocodile
Keywords
flavor
  • Chomping its jaws, a great crocodile appears at your command.
Action
  • standard
Usage
  • daily
Effect
  • 86400.0
  • Instinctive Effect: If you haven't given the crocodile any commands by the end of your turn, it sustains the grab and attacks the creature it's grabbing. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
  • You summon a Large crocodile in an unoccupied space within range. The crocodile has speed 6 and swim 8. You can give the crocodile the following special command. On the turn you summon the crocodile, you give that command as part of using this power.
abstract
  • You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the crocodile to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the crocodile to attack in battle is a standard action.[PrP:44][PH2:221]