PropertyValue
rdfs:label
  • Hold-Out Pistol, Needler
rdfs:comment
  • Hold-out needlers can be loaded with different types of darts, depending on the user's preference: the normal needler round (2d10 damage), the normal needler anaesthetic round (1d10 + sleep), or a round coated with a fast-acting lethal toxin (1d10 + S25/T3). Attempts have been made to introduce a small, explosive-tipped dart (3d10 damage), but the results have been mixed. Because they are so popular with criminals, hold-out needlers are outright banned in many jurisdictions. This also makes them a bit expensive compared to other hold outs. The image is of James Bond's wrist-gun from Moonraker.
dcterms:subject
Range
  • 5
Defense
  • Inertia/Inertia + STA check
Name
  • Hold-Out Pistol, Needle
ROF
  • 1
dbkwik:starfrontiers/property/wikiPageUsesTemplate
kg
  • --
Skill
  • Projectile
Ammo
  • 1
Cost
  • 350
Damage
  • 2
abstract
  • Hold-out needlers can be loaded with different types of darts, depending on the user's preference: the normal needler round (2d10 damage), the normal needler anaesthetic round (1d10 + sleep), or a round coated with a fast-acting lethal toxin (1d10 + S25/T3). Attempts have been made to introduce a small, explosive-tipped dart (3d10 damage), but the results have been mixed. Because of the extremely short range the weapon is normally used at - 5 meters or less normally, 7 meters at most - many makers forego the magnetic coil delivery system and use simple compressed gas/air. Depending on the model, they can hold up to 3 needles. Because they are so popular with criminals, hold-out needlers are outright banned in many jurisdictions. This also makes them a bit expensive compared to other hold outs. The image is of James Bond's wrist-gun from Moonraker. <default>Hold-Out Pistol, Needler</default> skill damage ammo RoF defense range cost mass name1 skill1 damage1 ammo1 RoF1 defense1 range1 cost1 name2 skill2 damage2 ammo2 RoF2 defense2 range2 cost2 name3 skill3 damage3 ammo3 RoF3 defense3 range3 cost3 name4 skill4 damage4 ammo4 RoF4 defense4 range4 cost4 name5 skill5 damage5 ammo5 RoF5 defense5 range5 cost5 name6 skill6 damage6 ammo6 RoF6 defense6 range6 cost6 name7 skill7 damage7 ammo7 RoF7 defense7 range7 cost7 name8 skill8 damage8 ammo8 RoF8 defense8 range8 cost8 name9 skill9 damage9 ammo9 RoF9 defense9 range9 cost9