PropertyValue
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  • Armax Arsenal Arena
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  • The Arena features a huge rectangular room that can project fully-immersive holographic environments and scenarios for public entertainment. Outside the room, spectators watch along the upper areas of the room, and they can buy their refreshments at a food kiosk nearby. Combat participants can redeem their prizes at a company store opposite the food kiosk, with procurement and weapon upgrade terminals located nearby. Injuries may be patched up in the infirmary adjacent to the food kiosk. Kiosks are staffed with VIs taking the form of female turians.
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dbkwik:mass-effect/property/wikiPageUsesTemplate
dbkwik:masseffect/property/wikiPageUsesTemplate
abstract
  • The Arena features a huge rectangular room that can project fully-immersive holographic environments and scenarios for public entertainment. Outside the room, spectators watch along the upper areas of the room, and they can buy their refreshments at a food kiosk nearby. Combat participants can redeem their prizes at a company store opposite the food kiosk, with procurement and weapon upgrade terminals located nearby. Injuries may be patched up in the infirmary adjacent to the food kiosk. Kiosks are staffed with VIs taking the form of female turians. Combat participants proceed downstairs from the spectators' level to an athletes-only area, where they can set the combat scenarios they wish to plug into their fight in a conveniently-placed terminal. Near the terminal is a ready room featuring an armor selection computer, a weapon bench, a datapad containing some basic arena rules and the elevator to the simulator itself. Initially, the place is nearly devoid of anyone. As more and more matches are fought, the arena stands, lobby, ticket booths, and concession stands become more and more crowded with spectators.
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