PropertyValue
rdf:type
rdfs:label
  • Yet Another Puzzle
rdfs:comment
  • Yet Another Puzzle is the 105th level in Chip's Challenge Level Pack 2. In the set where it came from by Eric Schmidt, this level was in slot 159, which explains the name. It's also worthy of that slot; Yet Another Puzzle is a very hard puzzle, which will leave the player puzzled for an extremely long time as he tries to fit all the blocks into the lower section.
Level
  • 105
dcterms:subject
chips available
  • 0
difficulty lynx
  • 3
bold lynx
  • 189
Password
  • SDMU
levelset
bold difficulty ms
  • 4
bold ms
  • 200
bold complexity ms
  • 4
difficulty ms
  • 4
bold difficulty lynx
  • 4
bold complexity lynx
  • 4
Hint
  • No
chips required
  • 0
Name
  • Yet Another Puzzle
dbkwik:chipschallenge/property/wikiPageUsesTemplate
Time
  • 500
abstract
  • Yet Another Puzzle is the 105th level in Chip's Challenge Level Pack 2. In the set where it came from by Eric Schmidt, this level was in slot 159, which explains the name. It's also worthy of that slot; Yet Another Puzzle is a very hard puzzle, which will leave the player puzzled for an extremely long time as he tries to fit all the blocks into the lower section. Follow the open path and through the teleports to lead to a section with 3 Xs of 5 blocks apiece. As Chip will find out, he requires 14 blocks in order to reach the blue button and get back safely, as there are bombs under the water spaces. However, only 13 blocks are usable. In addition, Chip has to get all those blocks he needs into the section between the toggle walls before he can push any of them into the water, and then he cannot go back. Therefore, many players will dismiss this level as impossible. However, because of the glider that is guarding the fire boots, Chip can indeed complete this level by using transparency. Pick up block 2 and move it R 2U, block 10 5U to match it, and then block 2 13R. Now, carry block 6 through the large maze, past the teleports and fireball, and then stick it in between the glider, which will cause it to deflect into the water pool and remove one of the bombs. Hurry in order to catch the glider; move the block back through both teleports, then onto the far right edge of the level and onto the water space at coordinate [31, 24], which deflects the glider over another bomb. Chip has now given up one of his 13 blocks, but he has reduced the required block number to 12. Return to the Xs and move the blocks into these shown positions, in this specific order: and now close the toggle walls. (The new block coordinates from here follow the numbers in the image.) Move blocks 9 and 2 directly to the water, sidle both 8 and 10 L, and then run block 11 into place, but before using it, pinch block 10 R. Now, finish 1, 10, and 12 on the right, and now move block 3 into place and take block 8 across to the right in the process. After using block 3, follow with block 8, and now take blocks 4 and 7, and then 5 and 6, to the water in the same way. Chip can now push the tank away from the exit, to the west.