PropertyValue
rdfs:label
  • Nuke Mode
rdfs:comment
  • The premise of the game is to capture the enemy faction leader, who is manning a turret gun (the gun is important). Once the leader has been captured, one must drag his/her twitching body to the launch site and hold him in a yellow or green perimeter (depending on the missile launcher) for an allotted time before 'sacrificing' him/her to the Launcher. This awards the team with a remote missile that must be guided to the statue to cause damage. The player guiding the missile is protected by a force field. The missile can be targeted by the defending team in an attempt to destroy it before it causes any damage.
dcterms:subject
abstract
  • The premise of the game is to capture the enemy faction leader, who is manning a turret gun (the gun is important). Once the leader has been captured, one must drag his/her twitching body to the launch site and hold him in a yellow or green perimeter (depending on the missile launcher) for an allotted time before 'sacrificing' him/her to the Launcher. This awards the team with a remote missile that must be guided to the statue to cause damage. The player guiding the missile is protected by a force field. The missile can be targeted by the defending team in an attempt to destroy it before it causes any damage. Scoring comes from either hitting the enemy statue with a nuke, or defending your statue for the entire inning.