PropertyValue
rdf:type
rdfs:label
  • Tactical Retreat
rdfs:comment
  • __NOEDITSECTION__
  • |}
  • An assault rifle backwards dash that deals a moderate amount of damage to enemies in an area around the start location, reducing their movement speed. Sets hindered state. * Active * Cast time : Instant * Recast time : 25.0 * AP Cost : 12 * Column Dash: Dash backward 10 meters, affecting all enemies in a 6 meter wide column along the way. * A column dash attack causing affected targets to become Hindered and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location that affects up to 6 enemies, exploding 1.5 seconds after the dash, dealing 88 physical damage in an area around it and causing affected targets to become Hindered, reducing their movement speed by 70% for 4 seconds.
  • Jump out of a hazardous situation. Or into one.
  • Tactical retreat is a feature added in the Origin Universe on pioneers.ogame.org. It makes a defending fleet "flee" if the attacking fleet has more than five times as many points as the defending fleet. Espionage Probes, Solar Satellites, and Death Stars are unable to flee, and defense is not counted in the calculation. The defending fleet will also not flee if there is not enough deuterium present on the planet. The amount of deuterium needed to flee is displayed along with the other options on the fleet tab. As far as I can tell, the equation used to determine fleet point ratios is: Unknowns:
dcterms:subject
droppedBy
  • Conclave Mission Reward
transmutable
  • f
Favor
  • 1312
recast
  • 3600
Cooldown
  • 9
Quest
Rarity
  • Rare
Skill Level
  • 2
dbkwik:divinity/property/wikiPageUsesTemplate
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:warframe/property/wikiPageUsesTemplate
Category
  • Buff
Range
  • 15.0
Name
  • Tactical Retreat
aoerange
  • 50
Ability
  • Expert Marksman
Deity
  • Rallos Zek
Casting
  • 0.080000
Target
  • Self
req level
  • 1
apdos
  • 4
abstract
  • __NOEDITSECTION__
  • |}
  • An assault rifle backwards dash that deals a moderate amount of damage to enemies in an area around the start location, reducing their movement speed. Sets hindered state. * Active * Cast time : Instant * Recast time : 25.0 * AP Cost : 12 * Column Dash: Dash backward 10 meters, affecting all enemies in a 6 meter wide column along the way. * A column dash attack causing affected targets to become Hindered and reducing their movement speed by 70% for 4 seconds. A grenade is also left at the start location that affects up to 6 enemies, exploding 1.5 seconds after the dash, dealing 88 physical damage in an area around it and causing affected targets to become Hindered, reducing their movement speed by 70% for 4 seconds.
  • Jump out of a hazardous situation. Or into one.
  • Tactical retreat is a feature added in the Origin Universe on pioneers.ogame.org. It makes a defending fleet "flee" if the attacking fleet has more than five times as many points as the defending fleet. Espionage Probes, Solar Satellites, and Death Stars are unable to flee, and defense is not counted in the calculation. The defending fleet will also not flee if there is not enough deuterium present on the planet. The amount of deuterium needed to flee is displayed along with the other options on the fleet tab. Tactical Retreat can be set to trigger at 5:1 or Never for regular players, and players with Admiral can set it to trigger at 3:1 or 4:1 as well. As far as I can tell, the equation used to determine fleet point ratios is: This has been tested only three times and holds for Small Cargo Ships, Large Cargo Ships, Light Fighters, Heavy Fighters, and Cruisers. If a defending fleet is able to retreat due to the used ratio then it will use as much dueterium as it needs to get away form the planet just for the second while the planet gets attacked and the fleet will then return to the planet after the attack, this will also send a messgae to the defending player notifying him on how much deuterium is used in the flee. Unknowns: * Does this equation hold for other types of ships? * What do Solar Satellites and Espionage Probes count for in points? * Is this equation even accurate? * Where does the defending fleet flee to? Answers: * There are only 3 categories of ships: 1. * Combat ships (obviously all fighters, cruisers, battleships, bomber usw.). All of them count 100% of their production costs. 2. * Civil ships (recycler, cargos, colonyships). All of them count 25% of their production costs. 3. * Defense, solarsats, probes don't count at all. * The deut-consumption (allowing a fleet to escape) formula is given by: If you have any more information or find that this equation is false, please update it.
is Skill of