PropertyValue
rdfs:label
  • Knollman (Dread Codex 2 Monster)
rdfs:comment
  • The knollmen are broken spirits trapped in the mounds of ancient kings. They look much like human skeletons, though they have pieces of rotten meat attached to the white bones. A white layer of spiderweb coats the bones, as if spiders had lived there for a long time. The skull is the least rotten part of this creature, and it has wrinkled skin and eyeballs and even a layer of thin white hair. The fingers are long and sharp and look quite deadly. They are also a reminder to the unlucky adventurer, that this is no normal undead human being.
Summary
  • Remains of thieves who attempted to rob the burial places of powerful mage-kings.
dcterms:subject
full at
  • Claws +10/+5 melee
Will
  • +13
Fort
  • +7
DEX
  • 20
feats
init
  • +9
str
  • 17
touch
  • 15
CHA
  • 15
Grapple
  • +8
adv
  • 11
BAB
  • +5
Monster
  • Knollman
sq
  • Darkvision 60 ft., Damage Reduction 5/Slashing, Undead Traits
env
  • Burial mounds of ancient kings
Wis
  • 14
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • None
Skills
  • Hide +7, Intimidate +7, Listen +4, Move Silently +7
Speed
  • 40
org
  • Solitary
Type
  • Undead
Align
  • Always chaotic evil
con
  • -
flat
  • 15
at
  • Claws +10 melee
Reach
  • 5
cr
  • 8
la
  • -
HD
  • 10
AC
  • 20
Space
  • 5
int
  • 5
HP
  • 68
SA
  • [[#Chill Touch
ref
  • +11
Size
  • Medium
abstract
  • The knollmen are broken spirits trapped in the mounds of ancient kings. They look much like human skeletons, though they have pieces of rotten meat attached to the white bones. A white layer of spiderweb coats the bones, as if spiders had lived there for a long time. The skull is the least rotten part of this creature, and it has wrinkled skin and eyeballs and even a layer of thin white hair. The fingers are long and sharp and look quite deadly. They are also a reminder to the unlucky adventurer, that this is no normal undead human being. These undead are angry spirits, protective of the mounds where they are trapped. Their existence is a curse, as they are bound by an oath to the king in whose mound they are trapped. They can never leave this place and must keep anyone from entering the inner sanctum. The mound is their domain and they control it completely. They often guard ancient treasures and only an exceptional thief or graverobber will manage to escape with their lives. This fragment was found in a tome of unknown origin: “The darkness was all around, ancient as kings long dead and buried, and in the darkness grew an evil, twisted and angry, yet sworn to an oath not taken lightly. The mound’s guardian had long since lost his skin from his white bones, yet in the fading twilight, the old shape of an old human could be seen.”