PropertyValue
rdfs:label
  • Super FX
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  • Super FX content is rendered entirely on the chip, which periodically passes a finished image to cartridge RAM then to video RAM, where the image is integrated into the image rendered by the SNES proper. The Super FX chip was one of the first attempts at enabling 3D console games. It directly competed with the Sega Virtua Processor, which was more powerful but was also more expensive. Many games used the Super FX and its variants, including Star Fox, Super Mario World 2: Yoshi's Island, and Doom.
  • The "Super FX" chip is a RISC co-processor to the Graphics Support Unit used in some Super Nintendo cartridges, designed to aid in rendering 3D environments as the Super Nintendo's processor alone cannot. The chip was designed by Argonaut Games, whom, alongside Nintendo, developed the original Star Fox to show off the chip's 3D graphics capability. Super FX is also used in 2D games. Because of the longer development time required in order to utilise the chip, there are only 8 released games that use it. These games also have higher retail prices because the chip adds to manufacturing costs.
owl:sameAs
dcterms:subject
dbkwik:nintendo/property/wikiPageUsesTemplate
Type
  • Accessory
abstract
  • The "Super FX" chip is a RISC co-processor to the Graphics Support Unit used in some Super Nintendo cartridges, designed to aid in rendering 3D environments as the Super Nintendo's processor alone cannot. The chip was designed by Argonaut Games, whom, alongside Nintendo, developed the original Star Fox to show off the chip's 3D graphics capability. Super FX is also used in 2D games. Because of the longer development time required in order to utilise the chip, there are only 8 released games that use it. These games also have higher retail prices because the chip adds to manufacturing costs. Due to licensing issues with the now-defuct Argonaut Games, it is unlikely any game that used the Super FX chip will make its way to Nintendo's Virtual Console platform.
  • Super FX content is rendered entirely on the chip, which periodically passes a finished image to cartridge RAM then to video RAM, where the image is integrated into the image rendered by the SNES proper. The Super FX chip was one of the first attempts at enabling 3D console games. It directly competed with the Sega Virtua Processor, which was more powerful but was also more expensive. Many games used the Super FX and its variants, including Star Fox, Super Mario World 2: Yoshi's Island, and Doom.