PropertyValue
rdfs:label
  • Ancient mariner
  • Ancient Mariner
rdfs:comment
  • Ancient mariner is a monster who appears in the 3DS version of VII.
  • The Ancient Mariner was a sailor who was shipwrecked and woke up in a cave on an unnamed planet. He lived there for years until the Doctor's TARDIS fell into his cave, and he decided to use it as his house. The First Doctor, John and Gillian came looking for their ship. After hearing the Mariner's story, they helped him build a new house before departing. (COMIC: Shark Bait)
  • The ancient mariner is a creature from the Spelljammer campaign setting.
  • On the beach in Serenia, lives an ancient-looking hermit. He lives in a strange little house made of pieces and parts of wrecked ships. Although quite old, feeble and almost deaf, age had not taken away his skill with medicinal herbs and natural medicines. he was able to effect a quick cure to the wounds Cedric had suffered at the talons of the harpies. The hermit may be the same man who once was cursed to wear an albatross around his neck as penance for killing one such harmless bird. That poor soul is said to walk the worlds forever telling his tale, and its moral:
dcterms:subject
Spells
  • Unknown
dbkwik:dragonquest/property/wikiPageUsesTemplate
dbkwik:tardis/property/wikiPageUsesTemplate
Skills
  • Unknown
Game
  • Dragon Quest VIIVII 3DS
Name
  • Ancient mariner
Romaji
  • Deddosērā
VII
  • Unknown
DQVII
  • Unknown
DQVIInum
  • -
dbkwik:kingsquest/property/wikiPageUsesTemplate
X
  • None
  • No appearance
Japanese
  • デッドセーラー
Family
  • Zombie
IX
  • None
  • No appearance
DQVIIInum
  • -
DQX
  • No appearance
DQIX
  • No appearance
DQVIII
  • No appearance
VIII
  • None
  • No appearance
DQIXnum
  • -
DQXnum
  • -
abstract
  • Ancient mariner is a monster who appears in the 3DS version of VII.
  • On the beach in Serenia, lives an ancient-looking hermit. He lives in a strange little house made of pieces and parts of wrecked ships. Although quite old, feeble and almost deaf, age had not taken away his skill with medicinal herbs and natural medicines. he was able to effect a quick cure to the wounds Cedric had suffered at the talons of the harpies. The hermit may be the same man who once was cursed to wear an albatross around his neck as penance for killing one such harmless bird. That poor soul is said to walk the worlds forever telling his tale, and its moral: He prayeth well, who loveth well Both man and bird and beast. He prayeth best, who loveth best All things both great and small; For the dear God who loveth us, He made and loveth all. Perhaps the hermit finally found peace to join his forgiveness in a small hut by the ocean. If so, perhaps that is why he heals wounded birds so easily. It is the hermit's moral, that King Graham seems to embody in his encounters with all that he meets. It is probably why he gets so much aid and comfort from others.
  • The Ancient Mariner was a sailor who was shipwrecked and woke up in a cave on an unnamed planet. He lived there for years until the Doctor's TARDIS fell into his cave, and he decided to use it as his house. The First Doctor, John and Gillian came looking for their ship. After hearing the Mariner's story, they helped him build a new house before departing. (COMIC: Shark Bait)
  • The ancient mariner is a creature from the Spelljammer campaign setting.