PropertyValue
rdf:type
rdfs:label
  • Viridian
  • Viridian
rdfs:comment
  • Viridian is a prefix that can appear on Magic Items and Charms, providing a moderate resistance to poison.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 40826D
  • The Viridians were a sentient species native to the Viridia system.
  • Viridian is a blue-green pigment, a hydrated chromium(III) oxide, of medium saturation and relatively dark in value. It is composed more of green than blue. Specifically, it is a dark shade of spring green, the color between green and cyan on the color wheel. Viridian takes its name from the Latin viridis, meaning "green". The first recorded use of viridian as a color name in English was in the 1860s (exact year uncertain).
  • As enemy: Viridian is an Archvillain working for Arachnos who can be fought during the Ms. Liberty Task Force in City of Heroes, between levels 45 and 50. As contact: Viridian is a City of Villains contact located in the The Tangle neighborhood of Grandville at coordinates (2778, 243, 834). Viridian's level range is 45-50. __toc__
owl:sameAs
dcterms:subject
Hexidecimal Code
  • 40826.0
Justification
  • a paint pigment.
Shade of
  • Green
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Levels
  • 45
G
  • 130
B
  • 109
Name
  • Viridian
  • The Conference of Evil
  • A couple of invitations
  • An invitation for Countess Crey
  • An invitation for Dreck
  • An invitation for Tub Ci
  • An invitation for the Center
Text
  • These plain white invitations bear a short message, information about the meeting, and signatures from both Viridian and Lord Recluse himself. One is addressed to Sebastian Frost, the head of the Family. The others are left blank.
  • The conference itself quickly went downhill. Before Lord Recluse could arrive, Longbow attacked. Nemesis had tipped them off to the conference to help eliminate rivals. The battle was joined, and it was up to you to clear forces of good from the place. The conference ended up as a near disaster, but little blame fell on you. Whatever Lord Recluse had wanted to impart on the gathered criminals will just have to wait until Viridian can get someone else to do his dirty work.
  • You next found yourself trying to hand an invitation to Dreck, the leader of the Freakshow. Dreck was interested, but had to fight you to maintain his image. You gave him the fight he was looking for, and left him with the invite.
  • This is an invitation for the Tsoo leader Tub Ci to the meeting Viridian is organizing.
  • Viridian was straight and to the point. He needed someone as powerful as you to gather together the heads of several of the more tractable villainous organizations for a conference in the Rogue Isles. You went to deliver the first invitation to Sebastian Frost, the head of the Family. When you got there, you found a lot of Nemesis Army troops on the premises. Frost was there, all right, meeting with one of Nemesis's robotic duplicates. You defeated the double and delivered the invitation to Frost. Unfortunately, Nemesis assumed it was extended to him as well.
  • This is an invitation for the Freakshow leader Dreck to the meeting Viridian is organizing.
  • This is an invitation for the Center, the enigmatic leader of the Council, to the meeting Viridian is organizing.
  • The last invitation went to the Center, the enigmatic master of the Council. Unfortunately, he wanted to make you work for it, and sicced his villains against you in series, daring you to face them down one by one.
  • The invitation after that went to Countess Crey, the head of the Crey Corporation. Due to the legal trouble her company is already in, she wasn't happy to see you bearing an invitation from one of Arachnos' master spies.
  • The next villain on Viridian's list was Tub Ci, the leader of the Tsoo. You found him surrounded by the Paragon Police in Paragon City, and after you delivered the message the two of you fought side by side against the law.
  • This is an invitation for the Countess Crey, head of the Crey Corporation, to the meeting Viridian is organizing.
Z
  • 834
Entrance
  • Somehow you have a feeling this can't go well.
S
  • 87
OriginYN
  • N
Pronoun
  • his
introed
  • None, Viridian is an unlockable contact.
HoodYN
  • Y
intros
  • None
LevelYN
  • N
Designation
H
  • 113
hex
  • 40826.0
Planet
X
  • 2778
Title
  • Viridian
Hood
  • The Tangle
Primary
  • 'Invite' The Center
  • Secure the Conference
Named after
  • Paint Dye
ID
  • 281
Zone
City
  • V
  • v
K
  • 49
Source
Secondary
  • Defeat Archon Burkholder
  • Defeat All Longbow
TEXTCOLOR
  • white
Y
  • 16
  • 243
R
  • 64
V
  • 97
M
  • 0
C
  • 51
wikipage disambiguates
abstract
  • Viridian is a prefix that can appear on Magic Items and Charms, providing a moderate resistance to poison.
  • Please check out Hexadecimal Chart to see what codes are available to name. The hexadecimal code that matches this color is 40826D
  • The Viridians were a sentient species native to the Viridia system.
  • Viridian is a blue-green pigment, a hydrated chromium(III) oxide, of medium saturation and relatively dark in value. It is composed more of green than blue. Specifically, it is a dark shade of spring green, the color between green and cyan on the color wheel. Viridian takes its name from the Latin viridis, meaning "green". The first recorded use of viridian as a color name in English was in the 1860s (exact year uncertain).
  • As enemy: Viridian is an Archvillain working for Arachnos who can be fought during the Ms. Liberty Task Force in City of Heroes, between levels 45 and 50. As contact: Viridian is a City of Villains contact located in the The Tangle neighborhood of Grandville at coordinates (2778, 243, 834). Viridian's level range is 45-50. __toc__
is Contact of