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  • Action-Mana Point System
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  • The AMP system combines the functions of both the AP and MP systems, that is, players can still charge and execute skills normally as an MP user would, but can also use the Image:A.PNG, Image:S.PNG, Image:D.PNG, Image:F.PNG, and Image:G.PNG buttons to trigger the five skills allocated to the respective slots.
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  • The AMP system combines the functions of both the AP and MP systems, that is, players can still charge and execute skills normally as an MP user would, but can also use the Image:A.PNG, Image:S.PNG, Image:D.PNG, Image:F.PNG, and Image:G.PNG buttons to trigger the five skills allocated to the respective slots. The AMP characters (currently Rin to Edel) is still technically considered AP, as they completely utilize their Skill Tree to use five different techniques and/or skills. The only difference is that they have an MP bar, and they can use their skills by charging. Techniques, however, can only be activated via hotkey. Despite allocating skills of their choice onto the five hotkeys, if triggered through the normal MP way, AMP characters will perform the skill closest to the left that corresponds with how many MP bars will be used. Originally MP characters (Elesis to Mari) do not have a Image:G.PNG skill slot. They also cannot select the activation method of their skills, leaving them stuck with 1st Bar at Image:A.PNG, 2nd at Image:S.PNG, 3rd at Image:D.PNG, and 4th at Image:F.PNG. Triggering any skill through the AP way will produce a cooldown: the 1st Bar has a 10 second cooldown, the 2nd 20 seconds, the 3rd 30 seconds, and the 4th 45 seconds. Like an AP character, should a MP or AMP character receive a counterattack, all skills will be locked for a 10 second cooldown; the only difference is that skills can still be triggered through the MP way. For AMP characters and Mari, there are passive skills that reduce this cooldown like AP characters.