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  • Alchemist Savant
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  • "There's magic in all things. It just takes a little work to tease it out."[EPG:58] Prerequisite: You must be able to make alchemical items Alchemical Action (11th level): When you spend an action point to make an attack with an alchemical item, you gain a bonus to the attack roll equal to your Intelligence modifier. Alchemical Innovator (11th level): At 11th level, and again at 15th, 21st, and 25th, you master two formulas of your choice. The formulas you master must be of your level or lower. Alchemy Master (16th level): You gain a +2 bonus to attack rolls with alchemical items.
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dbkwik:dnd4/property/wikiPageUsesTemplate
abstract
  • "There's magic in all things. It just takes a little work to tease it out."[EPG:58] Prerequisite: You must be able to make alchemical items Alchemical Action (11th level): When you spend an action point to make an attack with an alchemical item, you gain a bonus to the attack roll equal to your Intelligence modifier. Alchemical Innovator (11th level): At 11th level, and again at 15th, 21st, and 25th, you master two formulas of your choice. The formulas you master must be of your level or lower. Resourceful Alchemist (11th level): When you create new alchemical items, you can use existing alchemical items as component. The values of the alchemical items you use as components are subtracted from the component cost of the new alchemical item. Any value in excess of the new item's component cost is wasted. Alchemy Master (16th level): You gain a +2 bonus to attack rolls with alchemical items.