PropertyValue
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  • Weapon modification
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  • Weapons mods were modifications that Ratchet could buy and add to his weapons to improve their power or to give them an extra ability. Mods first appeared in Going Commando, as sold by Slim Cognito at the back of his truck on various planets in the game.
  • when surviving in a zombie apocalypse you need to have good gear. You might not be able to get some one to do it for you. You cannot order new pieces so you will just have to make do with what you've got.
  • In the early titles, the concept of weapon modification was limited to combining Custom Parts with a handgun or shotgun to increase its firepower or handling. Resident Evil Outbreak later introduced a method whereby weapons could be built by combining others (for example, using vinyl tape to fuse an iron pipe and Battery together will make a stun rod). Resident Evil 4 introduced its own method of modification, whereby the player must pay an in-game currency to customise particular elements such as firepower. This was carried on in Resident Evil 5; Resident Evil: Operation Raccoon City and the Chronicles titles. Resident Evil: Revelations brought in yet another format of customization; this time, a set number of custom parts could be used on a specific weapon, leaving the player to decide o
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dbkwik:ratchetandclank/property/wikiPageUsesTemplate
dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
dbkwik:zombie/property/wikiPageUsesTemplate
abstract
  • Weapons mods were modifications that Ratchet could buy and add to his weapons to improve their power or to give them an extra ability. Mods first appeared in Going Commando, as sold by Slim Cognito at the back of his truck on various planets in the game.
  • when surviving in a zombie apocalypse you need to have good gear. You might not be able to get some one to do it for you. You cannot order new pieces so you will just have to make do with what you've got.
  • In the early titles, the concept of weapon modification was limited to combining Custom Parts with a handgun or shotgun to increase its firepower or handling. Resident Evil Outbreak later introduced a method whereby weapons could be built by combining others (for example, using vinyl tape to fuse an iron pipe and Battery together will make a stun rod). Resident Evil 4 introduced its own method of modification, whereby the player must pay an in-game currency to customise particular elements such as firepower. This was carried on in Resident Evil 5; Resident Evil: Operation Raccoon City and the Chronicles titles. Resident Evil: Revelations brought in yet another format of customization; this time, a set number of custom parts could be used on a specific weapon, leaving the player to decide on which aspect he would have to drop in favour of another.