abstract | - A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice, when you are using Magic/Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Multicombat is also required for a Summoning familiar to assist in combat, since a player and their familiar both fight one enemy. However, dreadnips could fight the same opponent as the player without being in a multicombat area. Some multicombat areas include:
* The Abyss
* Al Kharid palace in Al Kharid
* Ape Atoll
* Bandit Camp in the Kharidian Desert.
* Barbarian Assault
* Barbarian Village
* Battlefield south of West Ardougne
* Burthorpe
* Chaos Tunnels
* The clay mine northeast of Draynor Village (which is weird because there aren't any monsters in that area)
* The Corporeal Beast lair
* Castle Wars
* The entirety of the dungeons of Daemonheim
* Jail area in Draynor Village
* Duel Arena
* Most sections of Falador, including the White Knight's Castle
* Falador Mole Lair
* Fight Pits in TzHaar City
* Glacor Cave (however, only one player could attack a Glacor at the same time)
* God Wars Dungeon
* Jatizso Ice troll area
* Kalphite Lair
* Lighthouse Dungeon
* Neitiznot ice troll area
* West of Oo'glog
* Ork's Rift
* Ourania Cave
* Pest Control
* Phoenix Lair
* Player-owned house dungeons and fight arenas
* Pollnivneach Slayer Dungeon
* Ranging Guild
* The northern coast of the Fremennik Province
* Soul Wars
* Stealing Creation
* The Stronghold of Player Safety
* The first level of the Stronghold of Security
* The Tormented Wraith room in the spirit realm
* TzHaar City
* Varrock Sewers
* Waterbirth Island Dungeon
* White Wolf Mountain
* Several places in the Wilderness including the areas at or around:
* The Abandoned Farm
* The Wilderness Bandit Camp
* The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness)
* The Dark Warriors' Fortress
* The Deadly red spiders
* The Deep Wilderness Castle Ruins
* The Demonic Ruins
* The Graveyard of Shadows
* The Lava Maze
* Red Dragon Isle
* Rogues' Castle
* The Scorpion Pit
* The southern part of the Wilderness Agility Course
* Wilderness North Volcano
* Wizards' Tower
- A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice, when you are using Magic/Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Multicombat is also required for a Summoning familiar to assist in combat, since a player and their familiar both fight one enemy. However, dreadnips could fight the same opponent as the player without being in a multicombat area. Some multicombat areas include:
* The Abyss
* Al Kharid palace in Al Kharid
* Ape Atoll
* Bandit Camp in the Kharidian Desert.
* Barbarian Assault
* Barbarian Village
* Battlefield south of West Ardougne
* Burthorpe
* Chaos Tunnels
* The clay mine northeast of Draynor Village (which is weird because there aren't any monsters in that area)
* The Corporeal Beast lair
* Castle Wars
* The entirety of the dungeons of Daemonheim
* Jail area in Draynor Village
* Duel Arena
* Most sections of Falador, including the White Knights' Castle
* Falador Mole Lair
* Fight Pits in TzHaar City
* Glacor Cave (however, only one player can attack a Glacor at the same time)
* God Wars Dungeon
* Jatizso Ice troll area
* Kalphite Lair
* Lighthouse Dungeon
* Neitiznot ice troll area
* West of Oo'glog
* Ork's Rift
* Ourania Cave
* Pest Control
* Phoenix Lair
* Player-owned house dungeons and fight arenas
* Pollnivneach Slayer Dungeon
* Ranging Guild
* The northern coast of the Fremennik Province
* Soul Wars
* Stealing Creation
* The Stronghold of Player Safety
* The first level of the Stronghold of Security
* The Tormented Wraith room in the spirit realm
* TzHaar City
* Varrock Sewers
* Waterbirth Island Dungeon
* White Wolf Mountain
* Several places in the Wilderness including the areas at or around:
* The Abandoned Farm
* The Wilderness Bandit Camp
* The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness)
* The Dark Warriors' Fortress
* The Deadly red spiders
* The Deep Wilderness Castle Ruins
* The Demonic Ruins
* The Graveyard of Shadows
* The Lava Maze
* Red Dragon Isle
* Rogues' Castle
* The Scorpion Pit
* The southern part of the Wilderness Agility Course
* Wilderness North Volcano
* Wizards' Tower
- A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right-hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single-combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice when you are using Magic or Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Some multicombat areas include:
* The Abyss
* Al Kharid Palace in Al Kharid
* Ape Atoll
* Bandit Camp in the Kharidian Desert
* Barbarian Assault
* Barbarian Village
* Battlefield south of West Ardougne
* Castle Wars
* Jail area in Draynor Village
* Duel Arena
* Most sections of Falador, including the White Knight's Castle
* Falador Mole Lair
* Fight Pits in Mor Ul Rek
* God Wars Dungeon
* Jatizso ice troll area
* The kalphites' section of the Stronghold Slayer Cave
* Kalphite Lair
* Lighthouse Dungeon
* Neitiznot ice troll area
* Pest Control
* Piscatoris Fishing Colony
* Player-owned house dungeons and fight arenas
* Ranging Guild
* The northern coast of the Fremennik Province
* The first level of the Stronghold of Security
* Mor Ul Rek
* Varrock Sewers
* Waterbirth Island Dungeon
* White Wolf Mountain
* Several places in the Wilderness including the areas at or around:
* The Abandoned Farm
* The Wilderness Bandit Camp
* The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness)
* The Dark Warriors' Fortress
* The Deadly red spiders
* The Deep Wilderness Castle Ruins
* The Demonic Ruins
* The Graveyard of Shadows
* The Lava Maze
* Lava Dragon Isle
* Rogues' Castle
* The Scorpion Pit
* The southern part of the Wilderness Agility Course
* Wizards' Tower
* Woodcutting Guild
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