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  • Multicombat area
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  • A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right-hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single-combat area. Some multicombat areas include:
  • A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single combat area. Some multicombat areas include:
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  • A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice, when you are using Magic/Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Multicombat is also required for a Summoning familiar to assist in combat, since a player and their familiar both fight one enemy. However, dreadnips could fight the same opponent as the player without being in a multicombat area. Some multicombat areas include: * The Abyss * Al Kharid palace in Al Kharid * Ape Atoll * Bandit Camp in the Kharidian Desert. * Barbarian Assault * Barbarian Village * Battlefield south of West Ardougne * Burthorpe * Chaos Tunnels * The clay mine northeast of Draynor Village (which is weird because there aren't any monsters in that area) * The Corporeal Beast lair * Castle Wars * The entirety of the dungeons of Daemonheim * Jail area in Draynor Village * Duel Arena * Most sections of Falador, including the White Knight's Castle * Falador Mole Lair * Fight Pits in TzHaar City * Glacor Cave (however, only one player could attack a Glacor at the same time) * God Wars Dungeon * Jatizso Ice troll area * Kalphite Lair * Lighthouse Dungeon * Neitiznot ice troll area * West of Oo'glog * Ork's Rift * Ourania Cave * Pest Control * Phoenix Lair * Player-owned house dungeons and fight arenas * Pollnivneach Slayer Dungeon * Ranging Guild * The northern coast of the Fremennik Province * Soul Wars * Stealing Creation * The Stronghold of Player Safety * The first level of the Stronghold of Security * The Tormented Wraith room in the spirit realm * TzHaar City * Varrock Sewers * Waterbirth Island Dungeon * White Wolf Mountain * Several places in the Wilderness including the areas at or around: * The Abandoned Farm * The Wilderness Bandit Camp * The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness) * The Dark Warriors' Fortress * The Deadly red spiders * The Deep Wilderness Castle Ruins * The Demonic Ruins * The Graveyard of Shadows * The Lava Maze * Red Dragon Isle * Rogues' Castle * The Scorpion Pit * The southern part of the Wilderness Agility Course * Wilderness North Volcano * Wizards' Tower
  • A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice, when you are using Magic/Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Multicombat is also required for a Summoning familiar to assist in combat, since a player and their familiar both fight one enemy. However, dreadnips could fight the same opponent as the player without being in a multicombat area. Some multicombat areas include: * The Abyss * Al Kharid palace in Al Kharid * Ape Atoll * Bandit Camp in the Kharidian Desert. * Barbarian Assault * Barbarian Village * Battlefield south of West Ardougne * Burthorpe * Chaos Tunnels * The clay mine northeast of Draynor Village (which is weird because there aren't any monsters in that area) * The Corporeal Beast lair * Castle Wars * The entirety of the dungeons of Daemonheim * Jail area in Draynor Village * Duel Arena * Most sections of Falador, including the White Knights' Castle * Falador Mole Lair * Fight Pits in TzHaar City * Glacor Cave (however, only one player can attack a Glacor at the same time) * God Wars Dungeon * Jatizso Ice troll area * Kalphite Lair * Lighthouse Dungeon * Neitiznot ice troll area * West of Oo'glog * Ork's Rift * Ourania Cave * Pest Control * Phoenix Lair * Player-owned house dungeons and fight arenas * Pollnivneach Slayer Dungeon * Ranging Guild * The northern coast of the Fremennik Province * Soul Wars * Stealing Creation * The Stronghold of Player Safety * The first level of the Stronghold of Security * The Tormented Wraith room in the spirit realm * TzHaar City * Varrock Sewers * Waterbirth Island Dungeon * White Wolf Mountain * Several places in the Wilderness including the areas at or around: * The Abandoned Farm * The Wilderness Bandit Camp * The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness) * The Dark Warriors' Fortress * The Deadly red spiders * The Deep Wilderness Castle Ruins * The Demonic Ruins * The Graveyard of Shadows * The Lava Maze * Red Dragon Isle * Rogues' Castle * The Scorpion Pit * The southern part of the Wilderness Agility Course * Wilderness North Volcano * Wizards' Tower
  • A multicombat area, also known as a Multiway Combat area is an area of the RuneScape world where a player or monster can be attacked by more than one player or monster at a time. Multicombat areas are identified upon entering by two crossed swords (File:Multicombat.png) which appear in the bottom right-hand corner of the interface or under the mini world map. Anywhere else is a Single-way combat area, also known as a single-combat area. Multicombat areas are especially dangerous in the Wilderness, as a player can be attacked by more than one monster or player at a time. It is very useful, though, to be in a multicombat area while monster slaying with friends, as lone players can be killed easily. Notice when you are using Magic or Ranged on an enemy behind a barrier, such as ranging goblins behind a fence, even though it's not a multicombat area, as long as you aren't under attack, you can attack more than one enemy. Some multicombat areas include: * The Abyss * Al Kharid Palace in Al Kharid * Ape Atoll * Bandit Camp in the Kharidian Desert * Barbarian Assault * Barbarian Village * Battlefield south of West Ardougne * Castle Wars * Jail area in Draynor Village * Duel Arena * Most sections of Falador, including the White Knight's Castle * Falador Mole Lair * Fight Pits in Mor Ul Rek * God Wars Dungeon * Jatizso ice troll area * The kalphites' section of the Stronghold Slayer Cave * Kalphite Lair * Lighthouse Dungeon * Neitiznot ice troll area * Pest Control * Piscatoris Fishing Colony * Player-owned house dungeons and fight arenas * Ranging Guild * The northern coast of the Fremennik Province * The first level of the Stronghold of Security * Mor Ul Rek * Varrock Sewers * Waterbirth Island Dungeon * White Wolf Mountain * Several places in the Wilderness including the areas at or around: * The Abandoned Farm * The Wilderness Bandit Camp * The Chaos Temple hut in the western Wilderness (not the Chaos Temple in the eastern Wilderness) * The Dark Warriors' Fortress * The Deadly red spiders * The Deep Wilderness Castle Ruins * The Demonic Ruins * The Graveyard of Shadows * The Lava Maze * Lava Dragon Isle * Rogues' Castle * The Scorpion Pit * The southern part of the Wilderness Agility Course * Wizards' Tower * Woodcutting Guild