PropertyValue
rdfs:label
  • Coordinates
  • Coordinates
  • Coordinates
rdfs:comment
  • Coordinates clue scrolls are clues when you have to go certain place and do something. You can find all coordinates from this page.
  • coordinates are
  • A set of coordinates was also used to indicate a specific location on a planet or a planetoid. Surface or underground coordinates were used as transporter coordinates when beaming up from or down to a planet with the transporter. A set from one to three numbers was used to determine a location. These coordinates could be automatically obtained by locking onto a communicator signal or by tying into the ship's sensors. They could also be manually input into the transporter console. (TOS: "A Piece of the Action" , "Day of the Dove" , "The Mark of Gideon" ) These coordinates were labeled as vector coordinates in the lambda, psi and phi axis on the transporter console. (Star Trek II: The Wrath of Khan)
  • All maps in City of Heroes and City of Villains use a coordinate system to track where people and objects are. These coordinates are all in the form of an (x, y, z) triplet. The coordinates are in units of in-game feet. For example, the point at coordinates (1, 0, 0) is one in-game foot away from coordinates (0, 0, 0). __TOC__
  • Your coordinates, are the "X and Y" numbers in the bottom right of th your game screen. They allow people to find others easier, and also help as a marker to let others know where exactly, they can find an NPC or item. A very convenient tool for someone who likes to get where they're going fast. The X: coordinate, relates to your horizontal position, and the Y: coordinate, relates to your vertical position.
  • Coordinates (or coords) are numbers determining the location of the player's planet in the universe. Coordinates are given in the form of [x:yyy:zz], where "x" denotes the galaxy, "yyy" the solar system in the galaxy, and "zz" the position of the planet within the solar system. Players have to remember that giving coords is strictly forbidden on the forums and official IRC channels, although they are of course not forbidden in private talk like PM's or queries.
  • Second Life is based on a Cartesian coordinate system with X, Y and Z positions. This is presented as global, sim and local coordinates. Global coordinates are seldom shown directly, but are the location in the full grid of a particular point. Sim coordinates are sometimes referred to as global, because they are really just the global coordinates minus the lower corner of the sim. Local coordinates refer to position relative to the root prim of a link set or the avatar for an attachment.
  • This page describes the coordinates display, added in version 1.26
dcterms:subject
dbkwik:arteropk/property/wikiPageUsesTemplate
dbkwik:cityofheroes/property/wikiPageUsesTemplate
dbkwik:el.wow/property/wikiPageUsesTemplate
dbkwik:hu.wow/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:paragon/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:itlaw/property/wikiPageUsesTemplate
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abstract
  • Coordinates clue scrolls are clues when you have to go certain place and do something. You can find all coordinates from this page.
  • coordinates are
  • A set of coordinates was also used to indicate a specific location on a planet or a planetoid. Surface or underground coordinates were used as transporter coordinates when beaming up from or down to a planet with the transporter. A set from one to three numbers was used to determine a location. These coordinates could be automatically obtained by locking onto a communicator signal or by tying into the ship's sensors. They could also be manually input into the transporter console. (TOS: "A Piece of the Action" , "Day of the Dove" , "The Mark of Gideon" ) These coordinates were labeled as vector coordinates in the lambda, psi and phi axis on the transporter console. (Star Trek II: The Wrath of Khan)
  • All maps in City of Heroes and City of Villains use a coordinate system to track where people and objects are. These coordinates are all in the form of an (x, y, z) triplet. The coordinates are in units of in-game feet. For example, the point at coordinates (1, 0, 0) is one in-game foot away from coordinates (0, 0, 0). __TOC__
  • Your coordinates, are the "X and Y" numbers in the bottom right of th your game screen. They allow people to find others easier, and also help as a marker to let others know where exactly, they can find an NPC or item. A very convenient tool for someone who likes to get where they're going fast. The X: coordinate, relates to your horizontal position, and the Y: coordinate, relates to your vertical position.
  • Coordinates (or coords) are numbers determining the location of the player's planet in the universe. Coordinates are given in the form of [x:yyy:zz], where "x" denotes the galaxy, "yyy" the solar system in the galaxy, and "zz" the position of the planet within the solar system. Players have to remember that giving coords is strictly forbidden on the forums and official IRC channels, although they are of course not forbidden in private talk like PM's or queries.
  • Second Life is based on a Cartesian coordinate system with X, Y and Z positions. This is presented as global, sim and local coordinates. Global coordinates are seldom shown directly, but are the location in the full grid of a particular point. Sim coordinates are sometimes referred to as global, because they are really just the global coordinates minus the lower corner of the sim. Local coordinates refer to position relative to the root prim of a link set or the avatar for an attachment.
  • This page describes the coordinates display, added in version 1.26