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  • End of an Age
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  • There was a time our lives and the world were new and full of wonder, when innocence and curiosity led people to explore, trust each other plainly, make amazing discoveries, invent amazing technologies, or simply make awe inspiring works of art. It ended. There are many plots and stories that evoke this trope to add the bitter in a Bittersweet Ending, or less commonly as something to be fought against in order to preserve the Age or at least the relics thereof. Examples of End of an Age include:
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  • There was a time our lives and the world were new and full of wonder, when innocence and curiosity led people to explore, trust each other plainly, make amazing discoveries, invent amazing technologies, or simply make awe inspiring works of art. It ended. It can be because we, or the world we are born into, have grown up. It seems smaller by comparison, understandable; no longer mysterious, full of adventure and romance. Children can't grow up to be famous explorers if there are no new continents to explore (space or the deep sea floor being expensive future exceptions), and some works of art made with the expertise of long dead masters can never be truly replicated, whether sword or song. This is what the End Of An Age feels like: tragic, cynical and full of loss. There are many plots and stories that evoke this trope to add the bitter in a Bittersweet Ending, or less commonly as something to be fought against in order to preserve the Age or at least the relics thereof. * An Adventurer Archaeologist inspired by stories of The Time of Myths and other bygone wonders may make it their life's work to prove it existed, and the story becomes a quest for a MacGuffin or other unique relic of the time. * If it's a Coming of Age Story, it can be children trying to live one last adventure before growing up because Growing Up Sucks, or even trying to grow up... only to discover they've lost something in the process. * Or most heart-wrenching of all, destroying said Age or its relics to keep them out of dangerous hands, perhaps even having to do so simply to survive. If magic is involved, it becomes a case of The Magic Goes Away. If it's technological, then Lost Technology. And if it's religious, see either Death of the Old Gods or Gotterdammerung. For the opposite where the age of wonders is just beginning, see Dawn of an Era. See also After the End and Humanity's Wake. Remnants of a past age may be kept in a Fantastic Nature Reserve. Examples of End of an Age include: