PropertyValue
rdfs:label
  • Living Spell
rdfs:comment
  • Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.
dcterms:subject
dbkwik:eberron/property/wikiPageUsesTemplate
Homeland
Name
  • Chilling Fog
  • Chillspark
  • Corrosion Web
  • Frostclutch
  • Glitterfire
  • Living Blasphemy
  • Living Burning Hands
  • Living Cloud of Daggers
  • Living Cloudkill
  • Living Fireball
  • Living Flaming Sphere
  • Living Spell
  • Shroud of Death and Despair
  • Sickening Sleep
  • Withering Grasp
Caption
  • A chillspark, from Dungeon Magazine issue #175
  • A frostclutch, from Dungeon Magazine issue #375
  • A shroud of death and despair, from Five Nations
  • A withering grasp and living cloud of daggers,
  • Glitterfire, from Monster Manual III
  • from Dungeon Magazine issue #175
  • A living cloudkill, from the Eberron Campaign Setting
3e type
4e type
  • Aberrant beast
3e size
  • Large
  • Medium
  • Huge
  • varies
4e size
  • Large
4e source
  • Dungeon Magazine issue #175
  • Eberron Campaign Guide, pg. 95
3e source
  • Dragon Magazine issue #329
  • Eberron Campaign Setting, pg. 293-295
  • Five Nations, pg. 293-295
  • Monster Manual III, pg. 92
  • Monster Manual III, pg. 92-93
  • Monster Manual III, pg. 93-94
  • Monster Manual III, pg. 94
Language
  • none
Weight
  • varies
Height
  • varies
3e creature
  • Spells
  • Blasphemy
  • Fireball
  • Cone of Cold
  • Burning Hands
  • Cloudkill
  • Crushing Despair and Finger of Death
  • Enfeeblement and Sleep
  • Fireball and Glitterdust
4e language
  • Large
  • Medium
abstract
  • Living spells are semi-sentient spells that roam the Mournland. Whatever created the Day of Mourning during the Last War transformed any spell being cast when it happened into a living being. These creatures, dubbed living spells, still roam the Mournland, instinctively going after any creature it comes across. Occasionally, a living spell emerges from the gray mists of the Mournland, attacking a local town.