PropertyValue
rdfs:label
  • Level of detail
  • Level Of Detail
  • Level of Detail
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  • In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye-space speed or position. Level of detail techniques increases the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
  • This article is about Level of Detail ("LOD") files in Just Cause 2 and Just Cause 3 file directory.
  • Level of detail (LOD) is a term used in game development which refers to a method where an object will change in mesh detail based on its distance from the camera. In Second Life, virtually everything uses LOD techniques, including things like objects, avatars, textures, trees, and even land. The preferences have various settings (mostly under "Graphics Details") to change LOD limits.
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dcterms:subject
dbkwik:justcause/property/wikiPageUsesTemplate
abstract
  • In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according other metrics such as object importance, eye-space speed or position. Level of detail techniques increases the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast.
  • This article is about Level of Detail ("LOD") files in Just Cause 2 and Just Cause 3 file directory.
  • Level of detail (LOD) is a term used in game development which refers to a method where an object will change in mesh detail based on its distance from the camera. In Second Life, virtually everything uses LOD techniques, including things like objects, avatars, textures, trees, and even land. The preferences have various settings (mostly under "Graphics Details") to change LOD limits.