PropertyValue
rdf:type
rdfs:label
  • Bombardment
rdfs:comment
  • Bombardment is a passive hunter ability learned at level 45 for hunters who have chosen the Marksmanship specialization. Critical [Multi-Shot]s cause the shot to cost less focus and strike for increased damage for a limited amount of time.
  • Description: Rocks fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area.
  • Bombardment was an average Imperial I-class star destroyer that was under the personal command of a moff stationed at Ando Prime. It served barely a month in service before being sabotaged and destroyed by an Unnamed Legion Defiler.
  • Bombardment is a special large track... It's a 2-pathed track with fairly decent-lengthed tracks. Overall this map is quite difficult however. The bloons/blimps spawned are more difficult than usual and the amounts are raised. This map also has 25% better MM drop-rates than other maps of the same difficulty rating.
  • A shotgun attack that places a turret at the targeted point that will deal a large amount of damage to a random target and enemies near that target. * Active * Cast time : Instant * Recast time 30.0 * AP Cost : 50 * Places a turret at the targeted point. The turret will fire at a random enemy within 7 meters every 2.5 seconds for 20 seconds. * Affected enemies are dealt 127 physical damage and other enemies within 3 meters are dealt 42 physical damage.
  • 'It's not that you do not see, but merely that your eyes do not percieve'. - Luffor Haginit, Nimbian Logician The Spell deals a Random amount of damage to everything in its range.
  • A weak attack that has a chance of being cast a few times. A maximum of 5 hits can be achieved with one cast of the spell (1 is the initial attack, 4 are the recurring casts). No matter the amount of repeated casts, this spell can be used twice per target (so a maximum of 10 hits per target can be achieved)
  • You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all objects in the area. In addition, all creatures in the area of effect must make a reflex save or be knocked down for 2 rounds.
  • Bombardment is a promotion in the Civilization games.
  • A bombardment is an attack by artillery fire directed against fortifications, troops, or towns and buildings. Prior to World War I, the term was only applied to the bombardment of defenseless or undefended objects, houses, public buildings, it was only loosely employed to describe artillery attacks upon forts or fortified positions in preparation for assaults by infantry. Since then it has come to mean any mass attack delivered by artillery or short range tactical missiles, and also as aerial bombardment if delivered by aircraft or long range missiles.
  • A combat type where a ship supports an amphibious invasion during the first round of combat. In AAC only Battleships could do this, and the target unit fires back normally. In AAR destroyed by bombardment can't fire back. With AA50 destroyed units regained the right to fire back. In addition Cruisers also bombard and the number of bombarding ships is limited to the number of landing units.
  • Bombardment is a Conviction Crusader skill, unlocked at level 61.
  • Bombardment is a threshold ranged ability. When activated, the player deals 43.8-219% ability damage to all enemies adjacent to the target. This makes it a very useful ability when training slayer or fighting a lot of monsters standing grouped together. However, in most combat situations, Snap-Shot or Rapid-Fire should be prioritised.
owl:sameAs
Level
  • 45
  • 55
save type
  • R
dcterms:subject
animresize
  • 200
level innate
  • 8
persist
  • No
buff dur
  • 5.0
quicken
  • Yes
Cast Time
  • Passive
level druid
  • 8
anim
  • Bombardment.gif
buff desc
  • Multi-Shot causes 60% more damage.
  • Multi-Shot costs 25 less Focus.
maximize
  • Yes
Damage Type
  • Physical
innatelevel
  • 8
still
  • Yes
hostile
  • Yes
silent
  • Yes
spellresistance
  • yes
druidlevel
  • 8
spell resistance
  • Yes
empower
  • Yes
Unlock
  • 10
Cooldown
  • 30
adrenaline
  • -15
dbkwik:civilization/property/wikiPageUsesTemplate
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dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:netstorm/property/wikiPageUsesTemplate
Critical
  • *Deal Damage *50% recurring chance of being cast again
Range
  • 1
  • Long
  • l
Element
  • Earth
Page
  • 182
CD
  • seconds
Name
  • Bombardment
Type
save
  • reflex 1/2
  • Reflex 1/2
desc
  • 86400.0
  • Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around the Crusader, dealing total damage as Physical to enemies within yards of the impact zone.
duration type
  • instant
dbkwik:nwn/property/wikiPageUsesTemplate
wstitle
  • Bombardment
Members
  • No
Specialization
  • Marksmanship
Components
  • VS
Update
  • Evolution of Combat: Now Live!
Volume
  • 4
Duration
  • instant
Icon
  • Bombardment.png
  • Foggernaut Spell Bombardment.png
  • Is_bombardment.png
  • is_x1bombar.gif
Skill
  • Ranged
Class
  • Hunter
  • Crusader
  • Foggernaut
Description
  • Fire a volley of shots into the air, which come raining down dealing 219% weapon damage to your target and all adjacent enemies.
  • This hammer hit doesn't inflict a lot of damage but has a 50% recurring chance of being cast again. With a bit of luck, you'll literally bombard your opponent.
  • Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 25 less Focus and cause 60% additional damage for 5 sec.
Cost
  • 31
Restrictions
  • *2 uses per target
Area
  • Huge
  • huge
extend
  • No
School
Release
  • 2012-11-20
Equipment
  • Any
RES
  • Active
Effect
  • *Deal Damage *50% recurring chance of being cast again
skill image
  • Bomberman.jpg
AoE
  • Single Cell
skill cat
  • Conviction
abstract
  • Bombardment is a passive hunter ability learned at level 45 for hunters who have chosen the Marksmanship specialization. Critical [Multi-Shot]s cause the shot to cost less focus and strike for increased damage for a limited amount of time.
  • Description: Rocks fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all enemies in the area.
  • Bombardment was an average Imperial I-class star destroyer that was under the personal command of a moff stationed at Ando Prime. It served barely a month in service before being sabotaged and destroyed by an Unnamed Legion Defiler.
  • Bombardment is a special large track... It's a 2-pathed track with fairly decent-lengthed tracks. Overall this map is quite difficult however. The bloons/blimps spawned are more difficult than usual and the amounts are raised. This map also has 25% better MM drop-rates than other maps of the same difficulty rating.
  • A shotgun attack that places a turret at the targeted point that will deal a large amount of damage to a random target and enemies near that target. * Active * Cast time : Instant * Recast time 30.0 * AP Cost : 50 * Places a turret at the targeted point. The turret will fire at a random enemy within 7 meters every 2.5 seconds for 20 seconds. * Affected enemies are dealt 127 physical damage and other enemies within 3 meters are dealt 42 physical damage.
  • 'It's not that you do not see, but merely that your eyes do not percieve'. - Luffor Haginit, Nimbian Logician The Spell deals a Random amount of damage to everything in its range.
  • A weak attack that has a chance of being cast a few times. A maximum of 5 hits can be achieved with one cast of the spell (1 is the initial attack, 4 are the recurring casts). No matter the amount of repeated casts, this spell can be used twice per target (so a maximum of 10 hits per target can be achieved)
  • You conjure a rain of stones that fall from the sky, causing 1d8 points of bludgeoning damage per caster level (to a maximum of 10d8) to all objects in the area. In addition, all creatures in the area of effect must make a reflex save or be knocked down for 2 rounds.
  • Bombardment is a promotion in the Civilization games.
  • A bombardment is an attack by artillery fire directed against fortifications, troops, or towns and buildings. Prior to World War I, the term was only applied to the bombardment of defenseless or undefended objects, houses, public buildings, it was only loosely employed to describe artillery attacks upon forts or fortified positions in preparation for assaults by infantry. Since then it has come to mean any mass attack delivered by artillery or short range tactical missiles, and also as aerial bombardment if delivered by aircraft or long range missiles.
  • A combat type where a ship supports an amphibious invasion during the first round of combat. In AAC only Battleships could do this, and the target unit fires back normally. In AAR destroyed by bombardment can't fire back. With AA50 destroyed units regained the right to fire back. In addition Cruisers also bombard and the number of bombarding ships is limited to the number of landing units.
  • Bombardment is a Conviction Crusader skill, unlocked at level 61.
  • Bombardment is a threshold ranged ability. When activated, the player deals 43.8-219% ability damage to all enemies adjacent to the target. This makes it a very useful ability when training slayer or fighting a lot of monsters standing grouped together. However, in most combat situations, Snap-Shot or Rapid-Fire should be prioritised.
is Spell of
is Type of
is Location of