PropertyValue
rdfs:label
  • Glyphscape/World
rdfs:comment
  • Glyphscape features a far vaster world than Runescape does. Tiles are twice as large as in Runescape in both dimensions (think four tiles). Generally, dimensions are all increased by a factor of 10, so that the entire world is roughly 100 times larger. Each server-world also supports 50x as many players as each Runescape server did. Since getting anywhere takes about ten times as long now (sometimes as long as an hour), most settlements (ie. towns) offer a far more enhanced variety of features which make it more or less unnecessary to travel as often. Players often settle down at such settlements.
dcterms:subject
dbkwik:runescapefanfiction/property/wikiPageUsesTemplate
abstract
  • Glyphscape features a far vaster world than Runescape does. Tiles are twice as large as in Runescape in both dimensions (think four tiles). Generally, dimensions are all increased by a factor of 10, so that the entire world is roughly 100 times larger. Each server-world also supports 50x as many players as each Runescape server did. Since getting anywhere takes about ten times as long now (sometimes as long as an hour), most settlements (ie. towns) offer a far more enhanced variety of features which make it more or less unnecessary to travel as often. Players often settle down at such settlements. In general, areas of the world are going to be similar to Runescape's assortment of different types of regions. However, certain region types will be expanded more relative to others: * Farmland: greatly expanded (and will have lots more NPCs with quests and tasks) * Grassland: expanded * Forest: expanded * Natural cave: expanded (lots more added) * Savannah: neutral * Desert: neutral * Coastline: neutral * Dungeons: shrunk * Taiga/tundra: shrunk * Badland/wasteland: shrunk a lot (that Runescape wilderness is way too big) * Settlements: shrunk, while expanding available functions Players may now mine and lumber throughout the world, and fish at any body of water, (though certain places have a better chance of having more valuable raw materials). The locations of any raw materials are periodically randomly assigned and differs from server to server. Trees may start growing where there once weren't any; iron deposits might move next door tomorrow. Schools of fish may drift downstream.