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rdfs:label
  • Counter-Strike: Global Offensive patches/February 20, 2014
rdfs:comment
  • [Aug and SG556] [sic] * Scope dot no longer fades too quickly during online play. * Scope dot is slightly more visible against bright backgrounds. * Scope dot is now tinted using the player’s crosshair color settings. * Overpass * Smoothed out movement on truck in Bombsite A * Simplified cover in bombsite B * Removed some trees in upper park * Smoothed out ground in canal * Removed small walls near playground entrance * Tweaked cover in playground * Small fence at birthday area no longer block bullets/grenades * Simplified corridor to CT sniper position * Improved player visibility * Improved performance * Nuke * Made wallbanging through large metal doors consistent * Added back pretty lighting in bombsite B * Made i
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  • 2014-02-13
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  • http://blog.counter-strike.net/index.php/2014/02/9578/ Release notes for 2/20/2014
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  • 2014-02-27
abstract
  • [Aug and SG556] [sic] * Scope dot no longer fades too quickly during online play. * Scope dot is slightly more visible against bright backgrounds. * Scope dot is now tinted using the player’s crosshair color settings. * Overpass * Smoothed out movement on truck in Bombsite A * Simplified cover in bombsite B * Removed some trees in upper park * Smoothed out ground in canal * Removed small walls near playground entrance * Tweaked cover in playground * Small fence at birthday area no longer block bullets/grenades * Simplified corridor to CT sniper position * Improved player visibility * Improved performance * Nuke * Made wallbanging through large metal doors consistent * Added back pretty lighting in bombsite B * Made it possible to throw grenades through skylights in warehouse * Fixed some graphical bugs * Added support for threaded socket processing on clients and servers. * Significantly reduced the size of client connect packet to be below MTU. * Optimized split packet processing sequence. * Client address is no longer transmitted in official game events or saved in official GOTV demos. * Client P2P NAT requests are now always rejected when connected to a game server.