Property | Value |
rdfs:label | - Counter-Strike: Global Offensive patches/February 20, 2014
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rdfs:comment | - [Aug and SG556] [sic]
* Scope dot no longer fades too quickly during online play.
* Scope dot is slightly more visible against bright backgrounds.
* Scope dot is now tinted using the player’s crosshair color settings.
* Overpass
* Smoothed out movement on truck in Bombsite A
* Simplified cover in bombsite B
* Removed some trees in upper park
* Smoothed out ground in canal
* Removed small walls near playground entrance
* Tweaked cover in playground
* Small fence at birthday area no longer block bullets/grenades
* Simplified corridor to CT sniper position
* Improved player visibility
* Improved performance
* Nuke
* Made wallbanging through large metal doors consistent
* Added back pretty lighting in bombsite B
* Made i
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Source | - http://blog.counter-strike.net/index.php/2014/02/9578/ Release notes for 2/20/2014
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abstract | - [Aug and SG556] [sic]
* Scope dot no longer fades too quickly during online play.
* Scope dot is slightly more visible against bright backgrounds.
* Scope dot is now tinted using the player’s crosshair color settings.
* Overpass
* Smoothed out movement on truck in Bombsite A
* Simplified cover in bombsite B
* Removed some trees in upper park
* Smoothed out ground in canal
* Removed small walls near playground entrance
* Tweaked cover in playground
* Small fence at birthday area no longer block bullets/grenades
* Simplified corridor to CT sniper position
* Improved player visibility
* Improved performance
* Nuke
* Made wallbanging through large metal doors consistent
* Added back pretty lighting in bombsite B
* Made it possible to throw grenades through skylights in warehouse
* Fixed some graphical bugs
* Added support for threaded socket processing on clients and servers.
* Significantly reduced the size of client connect packet to be below MTU.
* Optimized split packet processing sequence.
* Client address is no longer transmitted in official game events or saved in official GOTV demos.
* Client P2P NAT requests are now always rejected when connected to a game server.
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