PropertyValue
rdf:type
rdfs:label
  • Stunts
  • Stunts
rdfs:comment
  • Stunts are a gameplay mechanic unique to Crimson Skies. Each has a number of narrow, tight or diffcult-to-reach sections which will, when flown through, trigger a "click" sound, a comment from a wingman, and a photograph to be added to the Scrapbook. While each map has a certain number of stuntspots, not all of these are active in any given mission.
  • Stunts is an Occupation listed under Stunts.
  • Laa-Laa sees Jumbah jumping of his clif. Laa Laa decides to try jumping off it. She Does, saying Goodbye cruel world but explodes at the same time. the end.
  • Stunts are experience-rewarded actions you can utilize on an enemy in Infamous. 21 are included in the game.
  • Stunts ist ein Rennspiel aus dem Jahr 1990. Das Spiel wurde von der Gruppe Distinctive Software (DSI) programmiert und zunächst in den USA von Brøderbund in den Versionen 1.0 und 1.1 für PC vertrieben. Gleichzeitig brachte Mindscape in Europa das gleiche Spiel unter dem Namen 4D Sports Driving in den Versionen 1.0 und 1.1 für PC und 1.2 für den Amiga heraus. Das Spiel kam mit damals fantastisch umgesetzter „3D-Polygongrafik“ heraus. Die Einflüsse des Vorgängers Test Drive, ebenfalls von DSI, waren deutlich bei der grafischen Umsetzung und der Bedienung zu spüren.
  • The more power you have, the faster you go, and you dish out more damage to other cars when you hit them. When you perform a stunt and land it successfully, your car's "Power" meter will recharge (It will depend on how good the Stunt was, better graded ones give you MORE power). Sometimes you'll get wasted if you miss the Fixing Hoop while doing a stunt and land ill. To pull off a stunt, go off a ramp and press spacebar, then, use the arrowkeys to perform a loop or a rollspin, then land it properly. To prevent taking damage, land flat on your wheels, without crashing onto any objects or cars.
dcterms:subject
Bedienung
Sprache
dbkwik:needformadness/property/wikiPageUsesTemplate
dbkwik:spiele/property/wikiPageUsesTemplate
dbkwik:unanything/property/wikiPageUsesTemplate
Genre
Plattform
  • PC , Amiga
dbkwik:imdb/property/wikiPageUsesTemplate
dbkwik:infamous/property/wikiPageUsesTemplate
Release
  • 1990
Spielmodi
Entwickler
Verleger
abstract
  • Stunts are a gameplay mechanic unique to Crimson Skies. Each has a number of narrow, tight or diffcult-to-reach sections which will, when flown through, trigger a "click" sound, a comment from a wingman, and a photograph to be added to the Scrapbook. While each map has a certain number of stuntspots, not all of these are active in any given mission.
  • Stunts is an Occupation listed under Stunts.
  • Laa-Laa sees Jumbah jumping of his clif. Laa Laa decides to try jumping off it. She Does, saying Goodbye cruel world but explodes at the same time. the end.
  • The more power you have, the faster you go, and you dish out more damage to other cars when you hit them. When you perform a stunt and land it successfully, your car's "Power" meter will recharge (It will depend on how good the Stunt was, better graded ones give you MORE power). Sometimes you'll get wasted if you miss the Fixing Hoop while doing a stunt and land ill. To pull off a stunt, go off a ramp and press spacebar, then, use the arrowkeys to perform a loop or a rollspin, then land it properly. To prevent taking damage, land flat on your wheels, without crashing onto any objects or cars. Note: If you land on your car's roof you will get a Bad Landing and you will have to wait a few seconds and your car will automaticly flip back to normal, if you get a bad landing you gain no power.
  • Stunts are experience-rewarded actions you can utilize on an enemy in Infamous. 21 are included in the game.
  • Stunts ist ein Rennspiel aus dem Jahr 1990. Das Spiel wurde von der Gruppe Distinctive Software (DSI) programmiert und zunächst in den USA von Brøderbund in den Versionen 1.0 und 1.1 für PC vertrieben. Gleichzeitig brachte Mindscape in Europa das gleiche Spiel unter dem Namen 4D Sports Driving in den Versionen 1.0 und 1.1 für PC und 1.2 für den Amiga heraus. Das Spiel kam mit damals fantastisch umgesetzter „3D-Polygongrafik“ heraus. Die Einflüsse des Vorgängers Test Drive, ebenfalls von DSI, waren deutlich bei der grafischen Umsetzung und der Bedienung zu spüren.
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