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  • Domination 1914 Blood And Steel
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  • Version 0.1.0========================================================== Modded by Navalland ========================================================== -Victory Conditions:Central Powers: 1. Allies no longer control three of their capitals 2. Central Powers control at least one of their original capitalsAllies: 1. Control Berlin, Vienna and Constantinople 2. Allies must control at least one of their original capitals Germany can alliance with Ottoman_Empire in round1 Germany can support Bolshevik Revolution in round7Germany can declare war on PortugalGreece can join war in round8
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  • Version 0.1.0========================================================== Modded by Navalland ========================================================== -Victory Conditions:Central Powers: 1. Allies no longer control three of their capitals 2. Central Powers control at least one of their original capitalsAllies: 1. Control Berlin, Vienna and Constantinople 2. Allies must control at least one of their original capitals -About CountriesAustria can alliance with Ottoman_Empire in round1Austria can declare war on BelgiumRussia have spawn units (+6 conscript, +4 Cossack) per turn. If fall Minsk or Moscow. No spawn units Russia can declare war on PersiaIf Bulgaria join war, France can invasion Macedonia. If France spend 20 PUs, 7 colonial and 2 field_gun units invasion Macedonia.Romania can join join war in round6 Germany can alliance with Ottoman_Empire in round1 Germany can support Bolshevik Revolution in round7Germany can declare war on PortugalGreece can join war in round8 Ottoman_Empire can join war in round2Ottoman_Empire can declare war on PersiaIf Bulgaria join war, Britain can invasion Macedonia. If Britain spend 20 PUs, 7 colonial and 2 field_gun units invasion Macedonia. Britain can declare war on BelgiumBritain can declare war on PersiaJapan can join war in round1 Japan can only fight against Germany and Austria. Japan can declare war on PortugalItaly can declare war on Central powers in round 3 but if Germany and Austria control all of their original European territory, Belgium, Champagne and have one Allied territory; Italy join Central PowersNeutral United_States don't move Western Europe. Neutral Brazil don't move Mediterranean. United_States can join war in round7. And can send aid to Western Allied (+40 PUs France, +20 PUs Britain) Brazil can join war in round8 And can send aid France (+10 PUs) In round7: October Revolution can begin in St. Petersburg with 20 Bolsheviks infantry and 100 gas.When Bulgaria entered the war, Germany, Austira and Ottoman_Empire can send aid 3 Pus to Bulgaria.========================================================== Units ========================================================== Size=transport cost {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Air Units |- !Unit name !att !def !move !cost !special abilities |- bgcolor="BDBDBD" |Fighter |2 |3 |3 |9 |supports, no air attack and defense |- |Zeppelin |1 |2 |5 |16 |Impossible production, Strategic Bomber, Supports |- bgcolor="BDBDBD" |Late Fighter |3 |4 |4 |10 |supports, have 2 air attack power and defense, territory needs either major or upgraded factory and an airfield for production |- !Unit name !att !def !move !cost !special abilities |} {| bgcolor="ABABAB" border="1" ! bgcolor="FEECE2" colspan="6"|Naval Units |- !Unit name !att !def !move !cost !special abilities |- |Transport |0 |0 |2 |7 |5 Transport capacity, cannot defend and cannot be taken as casualty. |- bgcolor="BDBDBD" |Submarine |2 |1 |2 |9 |British_Empire and German unit, Can submerge, first strike |- |Destroyer |2 |2 |2 |10 |anti-stealth |- bgcolor="BDBDBD" |Cruiser |3 |3 |2 |12 |Cannot be produced with a factory |- |Carrier |2 |3 |2 |20 |British_Empire unit, Cannot be produced with a factory |- |Battlecruiser |4 |4 |2 |18 |Can Bombard, Cannot be produced with a factory |- bgcolor="BDBDBD" |Battleship |4 |4 |2 |24 |Can Bombard, 2 hit, repairs with harbor, Cannot be produced with a factory |- !Unit name !att !def !move !cost !special abilities |} ========================================================== Technology ========================================================== -- How Friendly Neutrals work:They may not be attacked. (IE: can not move into during combat move phase) (DONE)They can not be flown over. (Done)They can not be blitzed through. (Done)During non-combat move, you may move land units into them to capture them and all their units. (Done) ========================================================== Explains ==========================================================The ruleset of the "AA-50 rules" (ww2v3) of a well known board game is used as a basis. Deviations, extensions and exceptions from these are all listed in these Game Notes Trench Rules - 1 trenches per territory per turn can be placed. There is no limit to how many you can buy. There is no overall limit of trenches in a territory. Submarine Rules - Destroyers can't hit subsTransport Rules - Transports do not participate in battles and die if attacked and undefended. Cannot be taken as casualties. Transports do not blockBombard Rules - Bombard is restrictd by the number of units landing. Bombard casualties DO return fire Communists are set to neutral towards Germany, Austria, Ottoman_Empire and Bulgaria while still being on the same side. This means they cannot co-occupy a territory and do not liberate territory for the otherWestern and Southwestern Russian territories are Original German territories ==========================================================